Need your suggestions for Furniture improvements!
Added 2025-03-17 11:49:47 +0000 UTCHello everyone!
I'm currently redesigning and improving one of our oldest but definitely the best mods out there: Vanilla Furniture Expanded.

Not only will the mod receive a fresh coat of paint, it will also get a major rebalance and remake of many of the mechanics in it. It will also get a small amount of new content added to it.
Here's my question: Is there any particular things you'd like to see added or changed in Vanilla Furniture Expanded?
Please note, we're only talking about the Core module here. Not other submodules.
Comments
One of my favorite parts of the game I can't live without is storage solutions. Things like Shelves or Crates or Bins always find a place in my mod-list. I'd love to see some deep storage ideas from you guys.
John Anderson
2025-04-23 21:06:48 +0000 UTCUpdate to the old mod!
Oskar Potocki
2025-04-09 19:06:34 +0000 UTCWill this be an update to the old mod? Or will this be an entirely new release?
Dom Speziale
2025-04-09 16:11:28 +0000 UTCCan you make sure there is more general house furniture? I like making little houses for each of my pawns but there isn't too much variety. I love what is there! I just want more of it!
Jessica Hooten
2025-04-02 07:07:13 +0000 UTCNeolithic/medieval skins for trash bins
xtatkins2x
2025-03-27 20:17:02 +0000 UTCAlso, if you're fishing for an idea on what else to add, medieval has shown us what we want more of and to look good... give us more linkables.
Stim
2025-03-25 00:04:55 +0000 UTCCore module is fine. Security module need rebalance
Sylant99
2025-03-23 15:21:22 +0000 UTCYou already have holograms in the art module anyway, right?
Slippyfopp
2025-03-23 05:28:47 +0000 UTCNah his mod is fine, I separate artist from their work. No need to try and kill their passion for modding despite him doing it to others. I just don’t want to support his work.
Oskar Potocki
2025-03-21 20:42:36 +0000 UTCOh, wow, I wasn't aware of that. SMH. Why try to trash the best modding team in the entire Rimworld community? You know, VE could make its own holograms!
Silverskene
2025-03-21 20:09:28 +0000 UTCWe will not be adding integration for the hologram mod due to the author of said mod being extremely unlikable, offending members of my team and calling out our stuff as superfluous, cringe and unfun. Sorry.
Oskar Potocki
2025-03-21 20:03:07 +0000 UTC~ Maybe some spacer versions of computers, recreation, etc. ~ Holograms would be great. (I think there's already a mod for his, but VE integration would be nice.) ~ A marriage spot (3-wide) would be good. ~ Conveyor belts.
Silverskene
2025-03-21 17:58:35 +0000 UTCmore seating and table options/layouts.
Robert McPherson
2025-03-20 10:01:28 +0000 UTCHonestly, I'd just like some more inter-VanillaExpanded integration. So there's less overlap. Might be a bit tedious though
Cr0ssley
2025-03-20 09:29:17 +0000 UTCI'm confident that this will be covered in the upcoming 'Vanilla health expanded' module.
Deggial
2025-03-20 08:53:04 +0000 UTCClean surgical table
Dawid Ziobrowski
2025-03-20 08:11:20 +0000 UTCI just thought of three more interesting changes, 1) The old computer and modern computer are superfluous at the moment BUT what if they allowed your child pawns to 'learn a lesson' WITHOUT needing a teacher? This would make these items actually very useful and worthwhile to use in colonies and would provide a direct upgrade to the school desk and thus provide some neat progression in this regard. Now you can pretend your kids are studying on a PC when they are actually playing snake on the old computer 🤣 2) Consider making the computers more useful overall, they could be used to teach adult pawns similar to how books can teach pawns new skills. Have some sort of ability to 'digitize' existing books you have collected so pawns can go on any computer and 'read / study' the digitized book that is in the digital library of the colony. This promotes players continuing to collect books that they need to digitize and allows multiple pawns access to the same book at any time while also making the computer extremely useful for the high price you pay for it without taking away anything from the classical books or systems already in place. It's just a straight forward upgrade without being OP. (would fit well with books expanded honestly) 3) The radios' +1 (+3) mood isn't wortwhile enough by itself. Having them provide recreation would also be too OP so what if radios provided a comfort and / or beauty bonus to everyone listening instead? This way bad workshops become a bit more 'comfortable' and 'beautiful' because of the nice jazzy tunes. It's one way to make the radio more worthwhile as a sort of stop gap solution for sprucing up your workshops when you don't have the ability to make expensive armchairs yet or art pieces inside of it. This sweatshops isn't so bad, look we got music!
Brutus Albion
2025-03-20 05:47:16 +0000 UTCi love the idea of video game consoles, id love it
Gustavo Righetti
2025-03-19 22:30:22 +0000 UTCA list of things and ideas I think need changing or would be neat to add; > Square chair is completely identical to the vanilla regular dinner chair except for the graphic, you can scrap this chair from the furniture list and just make it an alternative graphic for Vanilla Expanded Textures Variations to reduce unnecessary items in the list. (it could use a higher res texture tho) > Industrial Radio, Long-wave Radio are insignificantly different from each other, there is no need to have different ones, just make them alternate graphics of each other when using Expanded Textures Variations. You're also not going to waste 4 industrial components for a +1 mood bonus at this stage of the game that it unlocks. > Same goes for the old computer and the modern computer, you're not going to be spending those industrial components on these items this early in the game, it's just not worth it and you're just going to skip this line entirely. There is no meaningful difference between these items either. > File Cabinet looks weird, it's too tall and too narrow making it look awkward when placed in research rooms. Needs a more fitting graphic imho. > Same for the warddrobe, its too tall and is awkwardly placed too far down on the cell when placed on a 90* angle. > Arcade machine is placed too far down the cell as well and the item is too tall. > The ergonomic bed takes too long to build compared to something like a hospital bed. Three times as long in fact. > Simple bed is practically useless especially on a normal crashlanded start as you can build a normal bed for just +5 wood and if you are playing primitives you're just going to wait till you have complex furniture anyway. (this is really a problem of vanilla where the bed can be magically made without cloth or fabrics) I do love the spartan look of the simple bed though <3 (consider going the way 'beds need bedding' or 'Soft Warm Beds' went and rework the vanilla beds completely to fit a new VE System so simple bed actually has a use) > Small Table needs proper ideology support, (pretty plz? really it could use it!) > Dartboard would look better if you could mount it on a wall or something. > Punching bag is too far down on the cell as well and the item is too tall for it to look consistent with other vanilla furniture. New content ideas: * Bunk Beds, (the current mod is broken) * Consoles, (attaches to a TV for + recreation and is only purchasable / quest reward) * Ceiling and floor lights, because why not? As for new gameplay ideas; What about a 'living room' as an actual new room type that pawns can possess? A living room is simply a room that only has furniture in it. A living room would attach itself to a private bedroom as a private living room OR count as a common living room if multiple bedrooms are attached too it. Having an impressive living room grants a small bonus for possessing such a luxury! That sections into something maybe interesting as a bigger project that I just thought off; Vanilla Expanded - The Weekend! Nobody ever has a weekend off from work to actually spend time with other pawns and socialize properly. What about dividing each month into 3 weeks of 5 days each and allowing your pawns to schedule free days that they are off from work. Give a pawn each 5th day off of work for example so pawns can get a proper day to recreate and / or pray at the temple / receive a sermon / etc. They will hangout with (best) friends (social interactions expanded) and go on dates on their days off. Pawns who have a day off need less recreation in the days they are working, are less prone to mood breaks and receive a global work speed bonus for the new week.
Brutus Albion
2025-03-19 15:09:38 +0000 UTCI like this, this holds a lot of promise for creative designs not yet tapped upon.
Brandon Pollastri
2025-03-19 05:30:20 +0000 UTCBetter reasons expanded
Eyes
2025-03-18 23:39:00 +0000 UTCI think modularity would be cool, though maybe tricky design-wise. Sometimes a simple but flexible design can allow the user more freedom to create than a static detailed illustration. Doesn’t have to be just tables and couches. Could be mirrors that can be stretched out. Glass panels, plant pots, canopies, bunting or flags. Firework box (for ideology) so the use can make a spectacular display. Maybe even a design that is modularly rounded ( I know I said it doesn’t have to be tables but a knights of the round table design would be peak). Aside from modularity, vanilla low detail but sleek designs would be great for all parties. Things that other modders can easily create ideo styles for and that you don’t have to think too hard about designing. Idk, whatever you decide to do will certainly be great and fitting the for the vanilla game like the previous iteration
Obi Juan Kenobi
2025-03-18 21:39:54 +0000 UTCTry [sbz] Neat Storage I think they're already doing something similar.
Eyes
2025-03-18 20:38:16 +0000 UTCI don't know if this makes sense, but add more things to flush out the joy/recreation objects. Like, for the punching bag we also have a speed bag or maybe even a boxing ring, these could even be there own separate module come to think of it. Also make the punching bag a little bit more "full" it's a little too thin in my opinion. A thing that would also be nice would be some graphical changes for the trash bins and the throwing dart board, to me they seem out of place and stick out and don't mesh well with the rest of the designs. To expand further, there are no dumptrucks in Rimworld so it makes little sense to have the slot on the side that trucks uses to pick them up. I also think redesigning the file cabinet graphically, if you choose to keep it, to be much smaller so it isn't towering over the research bench like how it is now, it can just be a small desk cabinet or drawer. I guess another thing I could mention is that I think the royal armchair is a bit too large, but that could just be me. The texture for the street lamp is asymmetrical which bothers me, I don't know if the asymmetry is intentional or not. Maybe do something with the industrial radio, the color, the shape, maybe make it bigger than the advanced radio? I think the advanced radio needs to be stuffable as well maybe I don't know. Anyway this is my feedback. I hope you find it useful and that it wasn't rude or in poor taste. Edit: If breaking saves is a concern I would just recommend making Core Module 2 for the added flexibility of being able to change and move things around. Also maybe have more condensed research options just to simplify it. Or at least make some of the stuff to be researched stronger, because I often just skip a lot of the content in this module if it's behind an offshoot research technology that doesn't really lead anywhere and is underwhelming. No offense.
Eyes
2025-03-18 20:32:43 +0000 UTCI'd love to see more furniture for all the tech stages, from stuf made from stone chunks to more ultra tech things.
Joseiltom Dantas
2025-03-18 19:55:20 +0000 UTCI agree with this, having it require stone chunks would be much better as I usually don't have stone cutting for a long while when playing a tribal start.
Joseiltom Dantas
2025-03-18 19:52:42 +0000 UTCI would like to see mannequins/stands to hold clothing, armour, and accessories. It could possibly give off beauty to a room it is in. I would love to put armour stands around my castles as decorations to impress my royals.
Dom Speziale
2025-03-18 16:24:39 +0000 UTCMaybe some lamps with lamp shades? Standing and wall mounted that give a small comfort/beauty bonus but a little less light to decorate cozy little cabins?
Fabo40
2025-03-18 12:34:47 +0000 UTCI'd like to see the lamp end tables integrate more ideology styling.
jackthekipper
2025-03-18 11:58:57 +0000 UTCI actually love that you’re doing this. I think having more furniture options is incredibly helpful in creating bases that actually look and play different between different play throughs - huge for me as things often start to feel samey after a while. As such furniture with gameplay effects that have genuine cost benefit tradeoffs would be an interesting approach. A stockade to put pawns on a mental break in. Stops break as would arresting own pawn would - but other pawns seeing them get ‘justice’ small positive moodlet and pawn themself gets ‘humiliated’ negative moodlet. A bar that pawns will visit if there is any alcohol. Increased social gain with other pawns and increased recreation game, but a high chance of social fights (don’t invite Hussars). Exercise equipment that takes a tonne of steel to make and may cause injuries but gives positive exercise moodlet. Just my 2 cents!
Ben
2025-03-18 10:35:12 +0000 UTCThis is very cool stuff I second it all but please make the spots look good - and the more powerful the spot, the more resources needed to construct!
Ben
2025-03-18 10:23:36 +0000 UTCI don’t know if this would be an entire mod itself but having more storage options would be great. Specialized ones like for weapons, food, clothing, chunks, etc. There are mods that cover that, however, it would be nice if VE would cover that so one mod dependency less to worry about.
Sandro
2025-03-18 09:13:57 +0000 UTCBunk beds, wallhang beds, more school stuff for children, painting tripod (recreation)
Michal Bjel
2025-03-18 09:03:01 +0000 UTCGym equipment
C0lin2000
2025-03-18 06:27:00 +0000 UTCYou mean vanilla campfires?
Kuru Chilion
2025-03-18 04:39:45 +0000 UTCIf this is covered by other mods, then sorry but just gonna type things that come to mind. Simple conveyor belts. Decorative pipes Decorative wires Industrial decoration Furniture decoration for bathrooms and living room rooms Kitchen decoration Crates boxes and other storage items for decoration Garden decorations like benches, birdcages fountains, and bushes Street lamps Tapestries and mules Wall Map and map tables Coffee table I spent shell casings for motors Large decorative trees Again, if any of these are already taken, then fair enough, but I just had vague ideas of things I would like to see . Still really appreciate your work, even if I haven’t played the game in a minute
nikolai
2025-03-18 03:34:07 +0000 UTCBetter reasons to make things out of different materials would be cool
bob
2025-03-18 02:38:37 +0000 UTCA version of campfire that doesnt require cut stone blocks?
KaneLives
2025-03-18 02:34:20 +0000 UTCSince the VE Tribal start has become my default, I sure thing some more furniture could be added to the simple, early-game one. Something for babies and something for couples. Also, check the stone campfire on why they don't seem to want to burn clothing at it. For later, a couple more recreation items like a sketching table to work art (and hint towards the painting bits), or a crafts table to work that skill and put together legos or gunpla. Oh, and you ever think of a "personal desk" to link to a bed much like the wardrobe to increase comfort? Sometimes it feels odd that I can't put tables in there without them turning the thing into a dining room.
Stim
2025-03-18 01:59:19 +0000 UTCAs far as things that aren't in it that I would like, recreation optioms like gym equipment, Roleplaying Tables, Arcades. Even the idea of colonists skill training with certain recreation types would be nice. Furniture that can be placed tabletop would also be highly appreciated. Also couches. I love couches. Give me more couches. I will sacrifice my children for couches. Pain couches. Candy couches. Tree couches. Cube couches. I am mentally unwell.
Jack Hazardous
2025-03-17 22:49:30 +0000 UTCWhat about a "full" "partially full" and "empty" state for it?
Jack Hazardous
2025-03-17 22:31:52 +0000 UTCTrue, we don't want you working for 12 months on "Rack_rotation_pulse_3." What about a holographic comms console? it shows a blue and semi-transparent version of the pawn you're talking to.
cuber
2025-03-17 22:18:57 +0000 UTCI’ve read them!
Oskar Potocki
2025-03-17 22:18:49 +0000 UTCIt’d need art for every single weapon - like the books do. In fact, three artworks per weapon, one for each rack rotation. Not really something feasible.
Oskar Potocki
2025-03-17 22:16:45 +0000 UTCNo, no, no. NO! The cushions must stay! You can sit on a stool in front of this harp or play chess sitting on hard chairs. My pawns will sit on these soft, comfy, 60s cushions!
Deggial
2025-03-17 22:13:13 +0000 UTCSure, point taken. What about the other suggestions tho?
Gustavo Righetti
2025-03-17 22:13:11 +0000 UTCId love to see something like a rifle rack or a weapon rack that actually shows what weapons are in it like the bookshelves do. Rather than show it as an item on the floor, it appears hung properly on the rack.
cuber
2025-03-17 22:10:17 +0000 UTCI haven't built them in a while so I did not notice that. That sounds like a good fix.
Félix Dubois
2025-03-17 21:59:19 +0000 UTCSuggestions for new stuff: Quilted beds. Like the fur bed from Vikings/Medieval 2, but better: will actually reduce the sleeper's hypothermia, makes them warmer (no "slept in cold" debuff), look nicer and counts as fine furniture for nobles. Higher-tech players will no longer have to decide between a nice bed or a warm bed. Mannequins. Like shelves that only hold clothes: one shirt, one pair of pants, one pair of shoes, one hat, and one other accessory. Better clothes generate a better beauty rating. (Or maybe this would be more appropriate for the Art module?) Self-watering plant pots. I love adding flowers to my base, but replanting them so often is no fun. Fancier benches. Instead of long stools, make them more like couches that need wood. Park benches. Pawns who want to cloudwatch will be drawn to them, improving their comfort rating. They look nice outside but not so nice inside. More recreation furniture. In addition to computers, maybe a foosball table or an air hockey table? Exercise equipment. Recreation equipment that improves stats much faster, but also increases the rate of tiredness and hunger. More Ideology-style furniture. This is what I want *most of all*, and feel would add the most spice to the game. I have other ideas, but this comment is already getting too long.
Slippyfopp
2025-03-17 21:26:58 +0000 UTCGlad to see you're coming back to this mod! Suggestions: Obviously, cut everything that's been added to the game proper, such as slab beds and single shelves. Cut simple beds, sitting cushions, and countertops. Reduce the plasteel cost of ergonomic chairs, and the components cost of ergonomic beds. Buff radios. Instead of computers giving a learning buff, make them another source of recreation, one which improves intelligence. Make dartboards wall-mounted.
Slippyfopp
2025-03-17 21:26:28 +0000 UTCI guess I just don't really like the ext. furniture category. It would be nice if the simple bed also had a double bed version. And I don't really think the slab bed is necessary due to ideology adding one. I couldn't find it on the mod page, but isn't there a square chair as well? I feel like that could go. I'd always prefer to use dining chair because it can be stylised unless there was a significant upgrade (like the royal chair or ergonomic chair).
Mocho
2025-03-17 20:44:52 +0000 UTCKinda inspired by the watercooler idea but more recreational gathering. TL:DR Rec Gathering spots that rely/scales with a pawns skills + trains it. Let's say we have a karaoke spot. It relies/trains on social or art, when someone starts other pawns who need rec may come and listen/replace the singer. Its rec gain could scale based on the skill or provide a moodlet to listeners. Could take this concept, add an actual singing spot (art), DJ (art), proselytize spot (social), performer spot (art), maybe boxing spot (melee). Ways to give art, social, and potential other skills a few more uses outside the norm that don't affect colony wealth. Grander ideas being a broadcasting spot (social), that can project to speakers around a map. When someone is attending it give a small moodlet, otherwise it give a smaller moodlet for music. + a high powered version that gives a small boost to faction relations. maybe boosts people opinion of the pawn. OFC this concept could be scaled back but I guess adding the mechanic for Core and allowing variants to exist other VE mods. This shouldn't step on any other mods in the suite.
R
2025-03-17 20:33:52 +0000 UTC100% more early pre-industrial furniture would be awesome
dan surratt
2025-03-17 20:29:04 +0000 UTCIt's nice to see that VFE Core is being looked at. It's a great mod, but it's absurdly outdated and has a lot of issues with the sprites and mechanics of some of its additions. I have a lot of suggestions for what should be changed, and how: The Radios, possibly. I don't know if it's ever been changed since, but I always found the radio to be extremely underwhelming. It's got both a small radius, and an extremely tiny bonus. I don't recall if it passively gives Music Recreation, which if it does is great, but if it doesn't, it really should. +1 Mood in a 5 Meter Radius is terrible on its own, and the upgraded Longwave Radio is little better. Slab Beds, as mentioned by others, are deprecated. Ideology adds them as part of Pain is Virtue. The Sitting Cushion. Its sprite is very outdated and should be updated, not to mention getting actual directional spriting. Simple Beds. They have a use, they have a niche, but I've found that any time when I COULD make one, I have other things I could make instead that fill the niche better. They're an alternative to bedrolls which use raw resources instead of textiles, but they require technology to make and by the time I have that technology, I already have enough bedrolls (and the ability to get more), and real beds wouldn't be far behind anyway. I think that they should be reworked and remodeled into 'Crude Beds' instead, with slightly worse rest stats than bedrolls and no quality level, but better medical stats. The 'Crude Bed' resources would otherwise be the same, but the texture could be it made out of straw. As for why a lack of quality level: it's hard to screw up and even a great builder can't improve on trash; this would give it a better niche. Benches. They're nice to have decoratively but are otherwise completely useless. Stools do the same job, and are better in the long run. I think that Benches should be reworked into even worse versions of the Stool, where they're even cheaper, BUT don't have quality levels meaning that they'd actually be better than Poor or Awful Stools. This would give them a niche where a poor constructor could make a Bench that's guaranteed to be kind fo crappy, but still useful, and would also better allow for them to be used decoratively. The 1x1 Table. Its sprite is outdated, it doesn't fit well (because it's undersized), and while I'd love to use it decoratively, it suffers from the exact same issue as the Bench does. For that reason, it should probably get the same treatment: no quality level. Small Shelf just needs its sprite updated to fit better with regular Shelves. Darts Board, if possible, should be wall-placed. It looks weird being its own standing object. Countertops have awful sprites that don't align with themselves or even walls thanks to the draggable linking. So: new sprites to actually fill a tile. With that, they'd be great for decor.
Moros
2025-03-17 20:07:15 +0000 UTCBut we already have a 1x1 table in the mod.
Oskar Potocki
2025-03-17 20:03:28 +0000 UTCAnimal beds! Specifically larger variants
Wheatly Core
2025-03-17 20:02:23 +0000 UTCA 1x1 table would do something for me.
Matthew
2025-03-17 20:01:36 +0000 UTCShelf variants: - A heavy-duty shelf: Essentially a pre-1.4 shelf. Only can fit 1 item instead of 3, but can fit everything that fits in a regular stockpile zone. Why? Because it would remove the beauty penalty, and make for more organized workshops. - A decorated/royal shelf: For your really fastidious pawns. Higher beauty than regular shelves, but require gold for construction.
Kristian West
2025-03-17 19:59:28 +0000 UTCI would suggest adding styleable 1x3 and 2x3 tables. Please keep the benches!!!
Emily
2025-03-17 19:33:14 +0000 UTCDefinitely more Ideology theme additions. Hail the Cube! Is that a couch made of living trees with Dyrad faces? I love pain and this chair made of blades! My mechanoids serve us, even as with their spare parts as this lovely and loyal end table and lamp combo.
Rad Hazard
2025-03-17 19:25:56 +0000 UTCMaybe some ideology style variants? Particularly for the royal/ergonomic furniture sets.
Spoder
2025-03-17 19:20:52 +0000 UTCAs this is an older mod, but also a core mod for so many people, I would like it to have some more integration with the Paid Expansions of the game. I would love some anomaly based furniture, or furniture that caters to specific races in biotech. This idea might just mean more bloat, but having mods integrate with eachother and with all the expansions is one of those factors that means a great deal to me as a player.
Adamtomical
2025-03-17 19:12:15 +0000 UTCI've always found the armchairs in workshops weird. Any lab or shop I've worked in, if you saw a deep, soft, comfortable chair there everyone would assume it was a prank being pulled (kitchens too come to think of it). I'm not sure that this can be solved additively though; an alternate upgrade path from stool that adds a bit of productivity (as a linkable) while still giving mild comfort? One of those wheeled stools? They're not actually that helpful, but they aren't in the way. Might be better it in the production module though, as I think about it.
Scott
2025-03-17 18:12:03 +0000 UTCI had to go to Steam to look up what VFE Core actually covers. Your mods are such an integral part of the game for me that it is hard to know which great addition was implemented by which mod. I agree with Dragonborn: Simple beds *must* stay! I also rarely use benches, but they might be nice in a kitchen setup. I never make punching bags because I use another mod, but without that mod they are probably useful. Not sure about the countertop. At first glance it seems useful. But I once tried to build a "real" bar in my throne room - including the 'bar' workshop (can't remember the in-game name) - with the predictable result. Also, since in real life you often stand with a drink in a bar, I don't add chairs. This makes them uncomfortable for my pawns. (And why build them at all, if they need to be seated like normal tables anyway?) So, to cut a long story short: maybe change them so that they can be used without sitting, and give the same comfort bonus? Maybe only when a drink is being consumed?
Deggial
2025-03-17 17:40:03 +0000 UTCId say more recreation items wouldnt hurt. Besides what others mentioned, maybe like an outdoors furniture? Could be nice to give some reason for some pawns to be outside thier cozy rooms.
Atem23
2025-03-17 17:36:35 +0000 UTCWardrobe. Although I'm not sure if it's going to work in the system. I've searched for related mods and found nothing quite like it. My saves have a lot of clothing. Very, very lot. I didn't have enough room for these clothes to be organized. I would love to have furniture to store my clothes efficiently. I wish at least it could fit like six clothes in 1x1.... (I'll write after this if I think of something more.)
ELYNAIH
2025-03-17 17:28:02 +0000 UTCMaybe Félix hasn't noticed the change and is used to the way things were some time ago. Actually, I only found out about it by accident when I was reading the description again - something I don't usually do, because I *know* how bins work. (Or so I thought.)
Deggial
2025-03-17 17:14:25 +0000 UTCA watercooler. Pawns will randomly stand around it and have social interactions
dalr753
2025-03-17 17:12:39 +0000 UTCNon-styleable 1x1 tables. Also, minor thing: just like it was done with Medieval 2, during reworks it makes sense to dump faction-styled furniture into an actual style instead of keeping them as separate items. I think, "Settlers" is also a huge offender on this part.
Dimitry Minchenkov
2025-03-17 17:04:38 +0000 UTCI would prefer if VE slab beds and simple beds were removed or modified, especially since slab beds already exist in Ideology. From what I understand, Ideology slab beds use stony, woody, or metallic materials, similar to simple beds, and require 30 materials like the VE slab beds. I feel that the Ideology slab beds are superior in terms of stats compared to both VE beds, which makes me question the need for duplication. I like the look of the royal poster bed, but I’m aware that a royal bed already exists in Royalty. While I think the Poster bed has better stats, costs more to make, and I prefer its design, I’m still unsure about having two royal beds in the game. It feels a bit redundant to me. I would like it if computers could be used by pawns automatically as a form of recreation. Right now, it seems like the player has to intentionally command a pawn to use the computer, which feels a bit inconvenient to me. I would like it if the VE piano were removed or modified. Currently, I feel that the VE Piano is a bit unbalanced—it takes 800 research, occupies three tiles, and provides 110% recreation power, while the Royalty Piano requires 2000 research, takes up 10 tiles, and only provides 100% recreation power. This discrepancy feels off to me. I would like it if the punching bag and dartboard were reviewed more closely. I think it’s important to ensure they’re superior to the training dummy and archery target found in Medieval 2, especially the punching bag since both only take up one or two tiles. While I understand that leather might be easier to obtain than hay, I’m not sure if that alone justifies the current balance. It would also be interesting if the dart board required it to be on a wall, considering the recent addition of wall lamps to the game. I’m unsure how to feel about the stone campfire. I know there’s already a fueled stove and campfire, but the stone campfire seems cheaper than the stove, provides light and heat simultaneously, and can produce simple meals. My main concern is that fueled stoves and campfires might become less relevant until electric stoves are researched, which feels like an unintended consequence to me. I’m also unsure about bins. I feel there are already many ways to automate cleaning, like the cleansweeper from Biotech and the Autocleaner from VE Mechanoid. Maybe making bins inferior to these automated cleaning devices would help balance them. They already take up more space than a single tile these machines would occupy, but I’m not sure if that’s enough to make them feel appropriately lesser. I feel the filing cabinet might be too easy to acquire for the research boost it provides. I think increasing the difficulty of accessing one could help balance its impact on gameplay. I feel that with some of the other items, if their only defining trait is looking different and no other defining difference (i.e. square chairs), they could be removed, turned into texture variations with VTE - V, or integrated into different ideoligion styles
Kuru Chilion
2025-03-17 17:04:12 +0000 UTCI don't know if this fits here but all i want is a board game for my stranded pawns to play. I understand that Game of Ur already exists in the game, but a board game where multiple pawns gather, have fun and maybe start a social fight over it would be interesting. Or maybe not. Just an idea. Also, this is the best chance for me to express my gratitude for all of your teams work. Thank you for taking care of my favourite game!
Evangelos Margie
2025-03-17 16:52:12 +0000 UTCI’d be content with just optimising the drop down menus and categories. Just condensing everything to make it less cluttered. Maybe adding a menu like props?
Ry
2025-03-17 16:49:13 +0000 UTCThough maybe it should have a penalty to comfort (at least compared to a dining chair), because none the chairs I used in school were particularly comfortable.
Squidismydog
2025-03-17 16:45:22 +0000 UTCThe Ex Furniture category just creates clutter and makes it so I hardly use anything in that category. The lack of a double bed version of the simple bed results in having to use bedrolls for tribal couples even when I have a “better” bed unlocked. Meditation cushions for more comfort instead of the binary choice of throne/floor?
Coraeon
2025-03-17 16:42:27 +0000 UTCSounds good to me.
Squidismydog
2025-03-17 16:32:00 +0000 UTCWe probably won’t be doing that in VFE core. Sounds like an idea for a separate furniture mod altogether.
Oskar Potocki
2025-03-17 16:30:08 +0000 UTCStandalone fridges that act as a shelf nullify any temperature related mechanics and are incredibly overpowered. You no longer need to plan walk in fridges, you just slap a few of the standalone ones down and call it a day. That’s why we’ve only added one in mechanoids expanded and it requires mechanoid components.
Oskar Potocki
2025-03-17 16:29:21 +0000 UTCUnless we make it into a school chair that improves learning rate?
Oskar Potocki
2025-03-17 16:28:11 +0000 UTCAlready a thing in Vanilla furniture Expanded - props!
Oskar Potocki
2025-03-17 16:26:42 +0000 UTCWhat, even now after we’ve made it so they collect filth in them and need to be emptied by the cleaner from time to time? This was our attempt at making them more balanced and now the more filth they have in them, the uglier they make the room.
Oskar Potocki
2025-03-17 16:26:17 +0000 UTCI personally think bins are a little too strong as a few of them can remove the cleaner job almost entirely. I'd prefer that they massively boost cleaning speed in their radius instead of auto-cleaning. That way, you still need people or robots to do cleaning, but you spend way less time cleaning.
Félix Dubois
2025-03-17 16:16:55 +0000 UTCOk, odd idea and it would probably just be a floor tile, but it's something I always thought was missing from the game (or that I was just oblivious to). Rugs. Just area rugs. Or maybe a border tile to surround carpet tiles with so they look like a rug.
C
2025-03-17 16:16:00 +0000 UTCSpace saving furniture, more pet furniture, more improvements and reasons to upgrade furniture
Tasya Harrington
2025-03-17 16:10:09 +0000 UTCI'd like to either see the Ext. Furniture tab removed, or all of the content from this mod (and add ons) moved into it. I constantly forget that stuff is in there, and it tends to get overlooked! As for what I'd like to see added, I'd be interested to see about some pet or animal buildings. Like a doghouse that acts as an outside bed for dogs or cats
Yarro
2025-03-17 16:04:17 +0000 UTCI'm assuming polygamy's a bit of an annoyance because someone's usually stuck with a negative moodlet for not sharing a bed with a partner? If so, that's a strange design choice.
Phraxius
2025-03-17 15:49:45 +0000 UTCHow about space saving furniture, fold away tables, beds etc for small compact bases.
Roldec
2025-03-17 15:25:21 +0000 UTCThat's fair.
Squidismydog
2025-03-17 15:15:06 +0000 UTCUnderstood!
Alexa Legardored
2025-03-17 15:14:38 +0000 UTCThis is fair, but it could just be a different graphic in the texture variations mod. I don't think the square chair needs to be a unique piece of furniture.
Squidismydog
2025-03-17 15:14:17 +0000 UTCThey're more like leather office chairs.
Oskar Potocki
2025-03-17 15:10:30 +0000 UTCThe square chair goes well with the biotech school desks. They look much more like traditional school chairs than any other options
Jacob
2025-03-17 15:08:51 +0000 UTCHey, you got me then, i think furniture is one of your tightest mods, besides those modular benches and countertops being unnecessary imo. But knowing you, you have some ideas to expand it already
The Dragonborn
2025-03-17 15:07:19 +0000 UTCnot as Vanilla Expanded mods, they don't
Thomas Pyke
2025-03-17 15:05:58 +0000 UTCThere's no way to 'move' things between mods, just fyi. Any move like that breaks the saves.
Oskar Potocki
2025-03-17 15:05:51 +0000 UTCThere's already a very popular mod made by Taranchuk that adds bunk beds. I wouldn't dare releasing our own one.
Oskar Potocki
2025-03-17 15:05:25 +0000 UTCTabletop wargame is coming in the Cryptoforge as a unique reward! Bonsai is in Ideology DLC already. I don't want to add linkables in Furniture Core. We have the Production mod for that.
Oskar Potocki
2025-03-17 15:04:25 +0000 UTCHey if you're looking for those items they already exist as mods if you want them now
Kuru Chilion
2025-03-17 15:03:10 +0000 UTCHonestly, remove thise benches, i never use them, simple beds MUST stay. A couple new joy options like A tabletop wargame that trains social/intellectual A treadmill which will train melee/mining (if you don't know, it takes incredible stamina to fight/mine) Maybe a Bonsai? Trains plants Honestly what I've really enjoyed more than i thought i would in medieval was the connectables, maybe a few new things to decorate the base, kitchen appliances that speed up cooking, something for the art workbench, maybe a "stamper" to make components faster to make. That kinda thing
The Dragonborn
2025-03-17 14:59:50 +0000 UTCI would really like more than anything is modular couches and tables. I'd also like some decorations for children's rooms (that might be something you consider for childhood expanded, but it can't hurt to ask) and wall decorations (things like wall art or tools in a workroom or a knife rack for kitchens). I feel like walls are so bare and forgotten.
Alissa DeWitt
2025-03-17 14:14:48 +0000 UTCIirc, with Fishing there's a chance for finding special items, with the cats iirc they can occasionally bring gifts, so naturally with couches/comfy chairs you should be able to find lost items too.
Muronelkaz
2025-03-17 14:08:19 +0000 UTCGood to see Oskar Obnoxious got a new job
Big Barza
2025-03-17 14:01:35 +0000 UTCI have always thought that the rimworld map is too small to store your vehicles with the vehicle mod, would it be possible to have a car park that stores several vehicles? For example, you place a vehicle on a platform and a lift hides the car underground like the hidden turrets in VE security
Wider
2025-03-17 13:59:07 +0000 UTCidk the weapon rack actually serves a distinct purpose (5 slots per tile instead of 3) and I think specialized storage objects like that are genuinely useful when space in Rimworld is at a premium
Thomas Pyke
2025-03-17 13:49:52 +0000 UTCI would remove the weapon rack (maybe add it as an alternative graphic), reduce the cost of the simple bed, maybe change the way the filling cabinet works (5% isn't a crazy boost, but it is very solid for something that can be made of nothing but wood). Also, it feels weird that the computers and arcade machines are stuff able. I would change that as well.
Squidismydog
2025-03-17 13:28:49 +0000 UTCThat's kind of what I'm getting at. I think there should be a greater cost to using them, and power usage would make sense I feel.
Squidismydog
2025-03-17 13:22:03 +0000 UTCBunk/loft beds PLEASE
Alexa Legardored
2025-03-17 13:18:41 +0000 UTCHm Aside from a much needed retexture, maybe: Ideo Styles for the small mobilia ( benches, small tables ) Your own version of storage options, wicker baskets, boxes, crates, etc More lightning options ,indoors and outdoors, floodlights, illuminated floor tiles Move trash bins to Recycling expanded, changing the way they work maybe as an auto-storage for trash to be taken out by pawns and most importantly... Maybe an add-on specifically for Ideo specific furniture, which this game sorely lacks: pews, religious thrones, lecterns, ritual circles, you name it
Gustavo Righetti
2025-03-17 13:13:54 +0000 UTCI don't think it needs much new content-wise, mostly improvements to what's already there to match the current state of the game with all DLC/updates since then. * Ideology styles for some furniture, but especially modern lamps and outdoor lamps. This would breathe new life in runs with different styles. (Not sure if this already exists, but haven't seen them yet) * Removing or merging some redundant stuff, like square chairs (while not breaking saves) * UI improvements: I never know where in the architecture UI I'll find the things I need; for instance, beds seem to be all over the place. It looks like an important feature of a "CORE" mod, so maybe organizing furniture in a different UI by category would be great * Videogame consoles: that's one of the very few things I really miss in RimWorld mods, and would play nice with Biotech DLC as something that can be used by children and adults. * Not sure about Anomaly, as I don't have it, but perhaps Radios and Computers could integrate with it somehow. P.S. I love the character illustration in this post
Genú
2025-03-17 13:12:19 +0000 UTCThere's a sleep accelerator in the Ideology DLC that does that.
Computica
2025-03-17 12:41:16 +0000 UTCExactly this! I commented the same thing. I would love to see VFE’s take on storage, particularly in different storage buildings, and how the items are displayed.
Kaosity Reign
2025-03-17 12:38:30 +0000 UTCBunk/loft beds and I second the idea about a couch, sectional or just for more than two pawns.
Iwona J.
2025-03-17 12:33:37 +0000 UTCSomething I’ve thought might be fun is some interplay between furniture type and recreation, such as tv…like a recliner that is assigned to your sports fans (buff to melee/shoot?), or to tv tuned to the indie film (buff artist/intell), etc. Half-baked idea, but you get the point.
Jay Kerby
2025-03-17 12:33:30 +0000 UTCThe fabric chairs? Those strike me as lazyboys (the chair brand) and with my bean bag suggestion, that ergonomic chair would be a good *everything chair* but the desk chair and bean bag would be better for more specific things like work and productivity
Noisy Koi
2025-03-17 12:33:26 +0000 UTCMaybe add an electricity cost to the sleep benefits of ergonomic beds? I feel like rimworld tries to add more of a cost to sleep improvement, but I can understand if that would affect performance too heavily. Also remove the square chair.
Squidismydog
2025-03-17 12:31:35 +0000 UTCMake them so cats can sleep in them too, if possible.
Zach
2025-03-17 12:31:31 +0000 UTCComfort linkables are a great idea tbh
Thomas Pyke
2025-03-17 12:31:07 +0000 UTCOh hell yeah. And it doesnt short circuit in rain too, so you can build a little outdoor/drive in theatre for your colonists!
Zach
2025-03-17 12:30:50 +0000 UTCI feel like it would be cool to have minor little linkables, this that fill out a room a little and make them feel more like a complete room. Little things like a coffee table that gives a slight comfort boost to a sofa, or a fireplace that gives a comfort boost for armchairs. Maybe a videogame console that gives a slight rec boost when using a linked TV, or getting a tiny boost to mood from drinking a beer on a barstool. Maybe incense burners that boost meditation spots? Personally Ive always loved little things like that, instead of every building having the same themed wooden dining chaits and tables
Zach
2025-03-17 12:29:07 +0000 UTCWall Darktorch Lamps/Wall Fungus Darktorch Lamps to fill out the wall lamps Freezer and Small Freezer "shelves" for small scale food/med storage, power inefficient but good for early game or hospitals Royal Chaise to complement the Royal Armchair, and Royal Wardrobe to go with the Royal Dresser Armor Stand (or Armor Rack) that allows pawns to quickly equip an outfit Hope some of these spark some inspiration! Also, something you're probably already doing, but some items (Slab bed, simple bed, square chair) have a lot of overlap with modern content and are probably due for retirement.
Thomas Pyke
2025-03-17 12:28:49 +0000 UTCBut we already have ergonomic chairs!
Oskar Potocki
2025-03-17 12:26:47 +0000 UTCErgonomic desk chair A comfortable chair that is better for productivity due to its upright sitting support, however, while it buffs productivity it is less suitable for recreation
Noisy Koi
2025-03-17 12:26:03 +0000 UTCProjector screen/theater screen. Not particularly better than the flatscreen but provides a much larger area
Noisy Koi
2025-03-17 12:24:22 +0000 UTCBean bag chair: More comfortable that the fabric chair but applies a productivity debuff and takes some time to sit in, great for recreation, not so great for putting infront of workstations
Noisy Koi
2025-03-17 12:21:23 +0000 UTCMy suggestion would be to add "styles" to some of the furniture where it would be applicable or variations where it wouldn't. Some people like to build their colonies around certain themes and might bypass all the great offerings in this mod due them not fitting that theme.
Fallin Dred
2025-03-17 12:21:23 +0000 UTCStorage! I know there’s storage option out there, but it’s my biggest issue with the game rn. I really like storage that I can see what is being stored but the texture is changed so the items are actually displayed nicely. I’d also like more recreation buildings, particularly ones that can be done with several pawns so their relationship increases.
Kaosity Reign
2025-03-17 12:19:50 +0000 UTCIdeo styles for bedroom furniture. A linkable that increases recreation while sleeping (dream inducer?). Sports equipment. Might be more of a structures thing, but self cleaning floors?
Michael Whitehead
2025-03-17 12:19:18 +0000 UTCOutdoor playground stuff might be cool along this theme
bob
2025-03-17 12:19:18 +0000 UTCDon't know if this fits into the scope of the core module or if this would be an addon, but my main desire for furniture expanded would be more bespoke storage. There are many storage mods out there, but the one I like the most right now is `neat storage`. I wish it had more buildables for different item types, but the fact you can see everything in a clean manner is very satisfying. Something similar that matches the vibe of VFE would be excellent
BattleFrogue
2025-03-17 12:17:52 +0000 UTCChanging them to a longer tick rate and raising the amount cleaned per tick may be a convenient optimization.
Kevin Bromley
2025-03-17 12:17:22 +0000 UTCStackable hammocks might be cool?
bob
2025-03-17 12:17:06 +0000 UTCHow about adding a pinball machine for recreational furniture?
David Goodwin
2025-03-17 12:16:59 +0000 UTCNot sure what the limitation that means it can't be done is, but could they just be separate right, left, middle, corner pieces that all link together for some kind of bonus? Or not even a bonus, just the ability to manually place segmented couch parts down
BattleFrogue
2025-03-17 12:09:54 +0000 UTCI'd really like to see toddler and children's furniture like bean bags, strollers and usable toys. But I understand if this is something that's being saved for the vanilla expanded childhood (the mod I'm waiting on 🙏)
Lynda (◍•ᴗ•◍)
2025-03-17 12:09:33 +0000 UTCBins are fantastic! Though , I have found that more than a few of them can start draining performance. Would be neat if they were more efficient but understand they might already be at peak :)
bob
2025-03-17 12:07:47 +0000 UTCI think what we already have is pretty good and I can't think of much that isn't already part of the other submods like Security, Spacer, Production, Farming, but I guess one would be something like shelves or how Sarg has the Plinth in Alpha Books where we can store an item in it and have it provide a beauty bonus or even an item made of Eltex that can be installed to boost psyfocus rate of any pawns meditating at it. Edit: I saw the Plinth already exists in the art submodule so maybe (as suggested by Cassie in the discord) change it so that Plinth's multiply the beauty of items stored in there.
D9 Sinc
2025-03-17 12:06:44 +0000 UTCAquariums and extra way to add greenery to your base, so like planters and vine walls or something (basically more options to plant your flowers and other pretty plants in and such, cause right now that feels limited) And maybe Some furniture that you can build up out of pieces like how barriers work and such, like if you have 1 Tile Size cloth benches you can put them next to eachother and it looks like one large bench (or tables, etc)
Stijn Witsel
2025-03-17 12:05:56 +0000 UTCThat sounds great! I will be waiting for it c:
Fonzawa
2025-03-17 12:04:09 +0000 UTCOh man, I love furniture expanded! What I would love to see is more children themed furniture. Maybe things that give a boost to learning, or even just more cribs/beds! Especially for different tech levels. More toys? Like a teddy bear 🧸 that boosts comfort!
Carolin
2025-03-17 12:04:01 +0000 UTCInstruments will come in a later mod I am developing in partnership with Ludeon studios music artist
Oskar Potocki
2025-03-17 12:03:06 +0000 UTCLonger duration to the computer buff. It's a neat idea, but so brief it's hard to use.
Malnormalulo
2025-03-17 12:01:45 +0000 UTCThat’s one thing we sadly won’t be able to do
Oskar Potocki
2025-03-17 12:01:35 +0000 UTCI'd love if everything had a path cost. My colonists are always walking on my bins!
Malnormalulo
2025-03-17 12:01:13 +0000 UTCMore recreation furnitures would be amazing, for example a guitar or maybe even some type of gym equipment like an stationary bike or a bench press, an art canvass also could be an idea
Fonzawa
2025-03-17 12:01:02 +0000 UTCSomething like the bench, but made from cloth/leather like armchairs or couches. I want to build lavishly comfy couch landscapes for my pawns to lounge on.
Peter Dolin
2025-03-17 12:00:30 +0000 UTCAnother idea that could be done would be a massage chair, like a massage recliner. Would require electricity but in addition to providing comfort would also improve mood.
David Goodwin
2025-03-17 11:59:29 +0000 UTCI would love to see a sectional couch that can be dragged to size.
David Goodwin
2025-03-17 11:58:11 +0000 UTCI am most interested in things that add or modify systems as opposed to just looking different, unless the graphics replace the vanilla options. The menus can get insane with mods.
Penny Coates
2025-03-17 11:52:43 +0000 UTCbeds for more than 2 people (Spouse UNLIMITED)
Mira
2025-03-17 11:52:18 +0000 UTC