XaiJu
oskarpotocki
oskarpotocki

patreon


[DEVBLOG#240] More mushrooms, because of you!

Hey everyone!

Some of your ideas for mushrooms were absolutely great, and your feedback allowed me to see plenty of niches to fill for your Tunneller run. I'm worried the mod is getting very big content wise, but you know what, you guys made some solid points.

I made sure some of these mushrooms are locked behind existing research projects so at least they won't clutter your menu all the time!

ZAPCAP

Zapcap generates very small amounts of natural, renewable electricity. It produces more electricity as it grows. Visually, it looks like a big, bulbous mushroom.

It occasionally spawns EMP mote on itself to show that it’s filled with energy.

Downside: Whenever a Zzzt event happens, each Zapcap counts as a battery with 60W of power in it. This means that the explosion is significantly bigger the more zapcaps player is growing.

THERMOREGULUS

This mushroom is a heat pusher or a cold pushed, depending what the temperature is.

It aims to bring the environment it’s in to 16 degrees Celsius.

FOAMPUFFER

Takes a long time to plant, but when fully grown acts as a firefoam popper. It’s useless until fully grown. It’s also very ugly.

MYCOTHREAD MUSHROOM

Mycothread mushrooms produce mycothread when harvested - an underground-like cotton-replacement.

MYCOTHREAD

WEAVE CLOTH FROM MYCOTHREAD (NEW BILL)

New bill available on crafting spot.

It allows the player to turn mycothread into cloth at the cost of 1 mycothread to 1 cloth.


I think that's it for the Mushroom mod, but if you have any other great ideas, pop them in the comments!

Comments

That's already a thing tho, called Bileceps! It's in a previous devblog!

Oskar Potocki

I feel like being able to use a meat like mushroom would make sense given how they can be used to make meat substitutes in real life. Though that might be too powerful game wise

Ian Napier

Okay, this would be way too overpowered but an Anima Mushroom which works the same as the Anima tree just well underground.

how about a hallucinogenic mushroom that when consumed throws a pawn into a special type of mental break? this would make for a consistent way of getting the catharsis mood buff if you know your heading into something you know will be tanking the pawns mood and you cant have them break then. either way, love your mods and keep up the good work!

Polarbits

I have an idea, Steelshrooms. They provide a bit of steel and grow slowly, but can be a source of steel. Maybe they can grow in regular cave terrain as well or something because of their hard tops they can push through things other 'shrooms can't

John Labuda

"There's no need to get full of mushrooms" [WELL IF I AM FULL ITS *YOUR FAULT!*] "I think you've had those mushrooms quite long enough" [YOU WANT THEM FOR YOURSELF!]

Jason McGinn

Bristleshroom; A round mushroom with dense spines growing in it. When something touches the spines, it explodes, impaling anything nearby. Having evolved to feed and reproduce on the corpses left behind from the explosion, it requires rotgas to grow.

Choppytehbear

Im still have hope for some fungi to make at least beer

Nah, already added chemroot which is exactly the same thing

Oskar Potocki

Chemfuel mushrooms that when fully grown give you 1-5 Chemfuel and are highly flammable and explosive making them dangerous but worthy to grow

Soul

Last thing I can think of is maybe we could have a mushroom that when harvested creates either a toxic waste pack or pollutes the tile it's on, something you can grow either when you need to pollute the terrain or for whatever benefits the actual mushroom might provide

Oleg Oleg

Do you think you might make some fungus-bearded dryad as a way to tie in with VIE-dryads? I'm not even sure if it'd be better to just make some gauranlen shroom instead and find a way to work that in but the mod seems to be coming together nicely. Also, please let there be a way to weave mycothread into cloth at the tailoring benches

This kinda makes me want to use the Biomes! caves biome combined with Deserters later to have a hidden deep cave base where they mostly grow mushrooms to survive

Gota

It can be eaten! That's the bit I was missing, thank you. (Sorry if the reply is in the wrong place, the Patreon app isn't even showing your comment right now, I had to reply based on the notification)

Jav

Maybey a new growing zone like with sand and water would be good for mushrooms to prevent clutter, because withe the other plants from ve its already quite big.

Its special thing is that this special fiber is edible. It can replace cloth for when you need cloth but can't grow any outside or don't want to, but it can very much act as it's own fabric. Though I don't know how well it compares to cloth because I don't have it's stats in front of me (I believe it's worse though)

Oleg Oleg

Why would it though? Cloth is more or less cotton. This mushroom doesn't grow cotton. It grows a mushroom equivalent... which can also be eaten. Cloth can't be eaten.

Oskar Potocki

If 1 mycothread is exactly equal to 1 cloth, shouldn't the mushroom just produce cloth? Am I missing something?

Jav


More Creators