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oskarpotocki
oskarpotocki

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Teaser: Cluster and Shrapnel shells

Hey there! Another quick teaser of what's coming in the Deserters mod.

This mod adds three new types of shells. I actually created little infographics for them so I will slap them here.

This video is rather short, but it shows cluster and shrapnel shells in action!


Comments

I was thinking something like uranium slug but manned and cheaper,, still has high accuracy and penetration, fires low and fast projectiles

Rajesh King

Sweet now I can re-enact the soviet afghan war

Frank Cotton

Can confirm we just did that. You can build shrapnel, cluster and anti-armor IEDs and even Remote charges.

Oskar Potocki

I think its like how industrial level weaponry can find its way into a spacer colony. It doesn't become obsolete but rather it becomes secondary. Just as like you may prefer to not use charged weaponry on expendable pawns. But i can see why you'd view it as boring

ArtR

Iโ€™m not too keen on adding โ€˜upgradesโ€™. Upgrades are boring and overshadow other content. Why ever build HE shells when you can just build the upgrades ones? No, we definitely prefer unique functionality over direct upgrades

Oskar Potocki

No, that's the proposed name of the upgraded shells! VFE Deserters is just heavily inspired by XCOM. Though, I wouldn't be surprised if there are already Unstable Plasma Shells somewhere in the workshop :)

Dimitry Minchenkov

Thats the name of the mod? yeah im 100% using it ty

ArtR

That's really interesting, I like that.

AKorgar

Unstable Plasma Shell. Since this mod is inspired by XCOM and in XCOM plasma grenade is a direct upgrade of the conventional frag grenade.

Dimitry Minchenkov

Net with rocks and especially heavy ballista bolt. Done!

Dimitry Minchenkov

I think it would also be pretty interesting if there was a shell that was a direct upgrade from the High-Explosive shell but weaker than the antigrain warhead, kinda like a step in between them. More like an endgame solution to overcrowded groups that have decent to high levels of armor.

ArtR

You can use contraband system to buy virtually anything the Empire has. Including techprints.

Oskar Potocki

Every plot mission has a unique description explaining what's the intention behind assassinating the nobility. The gist is: Empire has shattered. They are a mere twisted shadow of what they used to be. Pampered nobles want to cling onto the old world order, boasting their royal titles, vassalizing settlements and abusing the populace. Deserters figured that the best way to adapt to the new world is abandoning the old ways of pre-shattering Sophiamunda - the reason deserters appear in caravans of outlander factions and in pirate raids is because they believe it's better to disband the empire and just live among the people that came before. They want to join the world community, while empire is against that.

Oskar Potocki

Not a bad idea, but not currently planned.

Oskar Potocki

Is there any way you could incorporate these shells into IEDs?

Frank Cotton

Also does this mod intend to do anything to explain WHY the Deserters have turned against the Empire, or do you leave that up to the player's imagination?

AKorgar

So the infographic seems to suggest that you can buy the techprint from the Empire that will teach you to make these shells, but the Deserters don't have the techprint, just a supply of shells that they will sell you?

AKorgar

Yeah I was going to say, you got a field gun already

AKorgar

That is true I just thought it would be kinda cool more of a fun idea but not worth the Spagetti code

Soul

Higher tier mortar especially for that single purpose? Sounds absolutely unnecessary. This would also add an insane amount of micro management to the mechanic that's good because it's 'fire and forget'. It would also be very difficult to code.

Oskar Potocki

Definitely an idea for a different mod. We want to keep things traditional here :P

Oskar Potocki

What about a reward tier SMART shell that sends out homing projectiles upon detonation, sort of like the Swarm Launcher in VWE - Heavy? Might fit a different mod but an area-denial shell that deploys mini-IED mines around the point of impact or even one that spawns manhunting parasite creatures like the HL2 Headcrab Shells would be cool too!

RB Films

I mean indulge me here have it be a higher tier mortar she'll that you could shoot and control where it splits off to like if they are below a roof shoot behind it and let it shoot backwards or they are in a door way but your mortar looks bast the door way and you could make it curve inwards or somethin like that

Soul

This question was so "anime" :P

Ketaros

Meh, might work better as a mod options option so every storyteller can work with it, no?

Oskar Potocki

More Deserter Events?

Choppytehbear

Techite discs already do that in Deserter quest locations so it's not outside of the realm of possibility!

Oskar Potocki

Could we eventually see something like white phosphorus so like smoke+fire

Harris Glidewell

Shrapnel shells are just standard bullets so not super effective against vehicles. AP shells have very small blast radius but hit the vehicle with 80 damage and complete armor piercing. Ideal for tanks. Automortars do indeed have a limitation allowing them to only use HE shells. Opening up the selection to all shells would require remaking them.

Oskar Potocki

This looks fantastic, I didnt know I needed it. How will the shrapnel and AP shells interact with the upcoming vehicles expanded mod? My guess would be that AP is an effective countermeasure, especially for tanks or APCs. Also, I would love to see these shells and others available for use in VFE Mechanoids' automortars, instead of just HE shells. Is that a limitation, or intended balance choice?

Zac

Why sad? Have we not released enough cool storyteller mods? What effect would you give to Roland Royalty that we couldn't give to anyone else?

Oskar Potocki

This looks like it will be a fun addition to our options for combat

JamesTwice

Which is sad but whatev

Oleg Oleg

Those shrapnel shells are so cool

Max Arias

Can't wait to see how the Medieval Overhaul people find a way to put a Medieval spin on this mod and its mechanics. Gonna be tons of fun!

AInmon

Came to the conclusion that VFE-Pirate field guns loaded with armor-piercing shells does the job just fine.

Oskar Potocki

Yeah I've been playing around with the concept recently.

Oskar Potocki

Yeah that was scrapped.

Oskar Potocki

I'm not even sure why or how that'd be done, no. The Shrapnel always ejects with the same-ish vector as the shell.

Oskar Potocki

hopefully we can get a proper large calibre armor piercing anti tank crewed turret at some point like the 75 mm or 88 mm guns

Rajesh King

Now we can have Depleted Uranium Shells, Cluster Shells, Terrorism and other tools of war in this neat DLC Oskar, please, keep your mental health in check. Also: absolutely love that addition.

Dimitry Minchenkov

Yeah I remember him being mentioned in the vanilla lore expanded book

Node118

I remember seeing a storyteller named Roland Royalty somewhere was that eventually scrapped?

ferny

This looks awesome ๐Ÿ‘

Node118

Will you be able to rotate the direction the shrapnel splits into?

Soul


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