[DEVBLOG#211] Vehicles Expanded tier 2 infographics!
Added 2022-11-14 19:08:45 +0000 UTCHey folks and welcome to a brand new development blog, this time we are returning to Vanilla Vehicles Expanded!
1.4 Update didn't mess up the code too much, but it did change some things. I'm informed that we are now on track, and work is ongoing on coding the vehicles you're about to see. Once they're done, we will throw them into testing.
Then all we will have left is tier 3 vehicles, but that should be easy and fun!
I'm about to go paint bases for my Warhammer miniatures, so what I will do is I will drop the infographics here now. Please note some stats might change etc etc. Alright, here we go!










Comments
Boy it'll be nice to have some battle tanks to field against those mechanoids
AKorgar
2023-05-29 10:06:43 +0000 UTCTechnicals would fit pretty well into rimworld https://en.wikipedia.org/wiki/Technical_(vehicle)
2023-01-06 16:01:33 +0000 UTCI'm just excited to have air and ground vehicles to utilize :3
Cr Peregrine
2022-11-28 10:18:09 +0000 UTCSorry, nothing new on that front. Aerial combat and Anti Air capabilities have not been a priority at all - a priority is getting the framework working with the base game and the DLCs, then the most popular mods, then releasing it. Other functionality will come over the months and years.
Oskar Potocki
2022-11-23 08:23:39 +0000 UTCA couple more questions - as the framework has the capability to support unmanned vehicles, will VVE have drones or vehicles with autonomous turrets? Also, will the AI have the ability to shoot down our planes/helis from the ground? I remember asking about the code VFE - Ancients uses for the AA gun and Legodude said it was too hackey to be made widely available, and while vehicle framework planes seem to be skyfallers (theoretically they could be shot down by that Ancient turret), last Phil updated anyone on AA, he said he didn't have a good solution for it either. Just wondering if there's anything new on that front.
RB Films
2022-11-23 02:18:47 +0000 UTC