XaiJu
oskarpotocki
oskarpotocki

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RimWorld 1.4 Updating: Round 3 'All yer faction bases'

Hey folks, this is a third batch of mod updates - all factions expanded mods are now 1.4 compatible. Throughout the day I will be dropping more updates.

Vanilla Factions Expanded - Medieval

https://steamcommunity.com/sharedfiles/filedetails/?id=2023513450

Vanilla Factions Expanded - Settlers

https://steamcommunity.com/sharedfiles/filedetails/?id=2052918119

Vanilla Factions Expanded - Insectoid

https://steamcommunity.com/sharedfiles/filedetails/?id=2149755445

Vanilla Factions Expanded - Vikings

https://steamcommunity.com/sharedfiles/filedetails/?id=2231295285

Vanilla Factions Expanded - Mechanoids

https://steamcommunity.com/sharedfiles/filedetails/?id=2329011599

Vanilla Factions Expanded - Ancients

https://steamcommunity.com/sharedfiles/filedetails/?id=2654846754

Vanilla Factions Expanded - Pirates

https://steamcommunity.com/sharedfiles/filedetails/?id=2723801948

Vanilla Factions Expanded - Classical

https://steamcommunity.com/sharedfiles/filedetails/?id=2787850474

Comments

I will get Psycasts out in the next batch for ya so you can rest easy, but first I gotta go shopping.

Oskar Potocki

Totally paused, as is all mod development, until updating is done. Vehicles also depends on the external framework which might or might not release this year.

Oskar Potocki

Thanks so much for your hard work! Personally VFE Mechanoids/Pirates/Psycasts are the 3 mods I just can't imagine starting without anymore, so I'm super excited to see 2/3 of these updated!

Never Sink

Is the vehicles mod release paused until mods are updated? Can we expect the mod to be released relatively soon? Thanks!

Luluin Satalin


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