RimWorld 1.4 Updating: Round 3 'All yer faction bases'
Added 2022-10-21 09:39:26 +0000 UTC
Hey folks, this is a third batch of mod updates - all factions expanded mods are now 1.4 compatible. Throughout the day I will be dropping more updates.
Vanilla Factions Expanded - Medieval
https://steamcommunity.com/sharedfiles/filedetails/?id=2023513450
Vanilla Factions Expanded - Settlers
https://steamcommunity.com/sharedfiles/filedetails/?id=2052918119
Vanilla Factions Expanded - Insectoid
https://steamcommunity.com/sharedfiles/filedetails/?id=2149755445
Vanilla Factions Expanded - Vikings
https://steamcommunity.com/sharedfiles/filedetails/?id=2231295285
Vanilla Factions Expanded - Mechanoids
https://steamcommunity.com/sharedfiles/filedetails/?id=2329011599
Vanilla Factions Expanded - Ancients
https://steamcommunity.com/sharedfiles/filedetails/?id=2654846754
Vanilla Factions Expanded - Pirates
https://steamcommunity.com/sharedfiles/filedetails/?id=2723801948
Vanilla Factions Expanded - Classical
https://steamcommunity.com/sharedfiles/filedetails/?id=2787850474
Comments
I will get Psycasts out in the next batch for ya so you can rest easy, but first I gotta go shopping.
Oskar Potocki
2022-10-21 10:47:11 +0000 UTCTotally paused, as is all mod development, until updating is done. Vehicles also depends on the external framework which might or might not release this year.
Oskar Potocki
2022-10-21 10:46:48 +0000 UTCThanks so much for your hard work! Personally VFE Mechanoids/Pirates/Psycasts are the 3 mods I just can't imagine starting without anymore, so I'm super excited to see 2/3 of these updated!
Never Sink
2022-10-21 10:38:18 +0000 UTCIs the vehicles mod release paused until mods are updated? Can we expect the mod to be released relatively soon? Thanks!
Luluin Satalin
2022-10-21 10:28:59 +0000 UTC