XaiJu
oskarpotocki
oskarpotocki

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RimWorld 1.4 Updating progress

Hey folks!

Reporting in with a new round of updating done. Only a few mods left for us to update - notably Outposts, Winston Waves, Vanilla UI Expanded and Oskar Obnoxious. We are also yet to release Vanilla Helixien Gas Expanded.

Please remember: These updates aren't yet live on Steam. We're waiting for the official 1.4 drop to push everything to Steam. Only Animal mods and the Framework have been updated on Steam already.

I'm currently going through my second Covid infection (that's what I get for attenting a public event with thousands of people), so you might not hear from me for the next few days.


Once again I remind you all: If you plan to continue your 1.3 save, back up all the mods. Some of our mod updates will be INCOMPATIBLE with existing saves - and Steam auto-updates mods, which means it will accidentally break your save games. Make sure you only use local mods from now on.

RimWorld 1.4 Updating progress

Comments

Advanced vest was there as an addition to advanced helmet which in 1.3 I believe got removed and replaced by Flak helmet. This meant that advanced vest had no part to play anymore - flak vest and flak jacket serve the same purpose. Bulletproof vest felt cheap to me in the way it was designed and I plan to make a full Tactical gear mod adding industrial tech armors in the future. Bulletproof vest will reappear then.

Oskar Potocki

At the risk of sounding whiny, why were both advanced vest and bulletproof vest removed? They filled a niche between basic flak vest and powerarmor. Advanced vests being stuffed is something I miss.

Raleon

Because it was buggy and got fully replaced by the tattoo system - I decided to spend money elsewhere.

Oskar Potocki

Why is facepainting leaving? It's honestly my favorite feature of the mod when not playing as Vikings. It suits tribal runs perfectly. Either way, just decided to subscribe because I've been enjoying all your mods a lot. Thank you.

Genú


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