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Vanilla Factions Expanded - Mechanoid mod breakdown

Just check it out, it's pretty cool!

Vanilla Factions Expanded - Mechanoid mod breakdown

Comments

Thank you very, very much!

Oskar Potocki

Thanks for releasing a great mod so soon before Christmas, some of my Christmas money goes to you so you can enjoy the holidays and continue making great content!

5katz

Amazing work, thanks everyone involved!

10%

Oskar Potocki

0.1 being 0.1% or...?

DarkequationHuang

Yea, a colony that could afford 20k in steel cost probably wasn't a good testing ground now that you mention it :p. Having said that, I'll probably look into changing the texture on my end anyway.

ZenoLord

Been having a lot of fun with the mod so far, though I've run into a couple of things that have somewhat hampered my experience. First of I saw what you said about the mech ship and there is no way that is accurate for Cassandra at least. I just looked at my history and more than half of my marked events since enabling have been ships (6 out of 11). (Ironically I've only been attacked by the mechs once). Also the combat mechanoids seem to be very limited in their usefulness due to the insane power consumption and no way to turn them off and keep them charged.

Enduriel

Impossible to say. Whenever game is to fire a bad event, there is a 0.1 chance it will be frigate, and then smaller chance for any other ship.

Oskar Potocki

How often does Mech Ship land on metamap?

DarkequationHuang

it's expensive and it slows people down, only place it under actual machines, not everywhere lol

Oskar Potocki

Got to ask, I get some serious headaches after looking at bigger patches of factory flooring, is it just me or is the texture for the floor unnerving for others as well?

ZenoLord

Wonderful release. We can't thank you enough for bringing this to us. Seeing the new factories in is pretty cool, and I remember that it was previously mentioned in Vanilla Expanded Power that you guys would like to add a pollution mechanic to the game. Are those factories going to get integrated into the pollution system you guys had in mind at some point?

Brosky B

Figured. It's the very helpful way all of your mods work!

When do the first ships start to land? They don't seem to show up when the map is generated.

ToonzNCereal

You certainly can!

Oskar Potocki

Thanks to everyone that worked on this content.

ToonzNCereal

I'm so excited to try this! I assume you can add it to an existing game. I watched the video and didn't hear where it was mentioned one way or the other.

For me this animation is amazing. Looks a little cartoon-ish, but I like it. My colonists are gona have real fortunate sun Vietnam flashbacks after these raids. This mod is huge. Thank you for this Christmas present, Oskar. And happy holidays!

Honestly, not a fan of Inquisitors' flamethrower animation. Other than that, everything looks great!

ZenoLord


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