[DEVBLOG#105] Vanilla Weapons Expanded - Heavy
Added 2020-12-19 19:52:29 +0000 UTCHello hello hello there!
I bet yall waiting for Mechanoids. We have it scheduled for release on monday, so not long now to wait. Alongside of them, we are also releasing a new module for Vanilla Weapons Expanded, and I have just finished the infographics, so be my guest and check them out:









Comments
Is this out already? =o
ToonzNCereal
2020-12-21 19:38:09 +0000 UTCObligatory does it work with Combat Extended?
Jake Marchbank
2020-12-21 19:16:08 +0000 UTCThe exoskeleton even by itself is solid, really nice addition for my pacifists and workers!
Rinklestein
2020-12-20 12:03:47 +0000 UTCNice selection of heavy weapons! Small typo in the desc of heavy flamer: "in from" instead of "in front".
Christian G.
2020-12-20 10:17:52 +0000 UTCPower armor? Are you talking about Recon, Marine, Catapract Armor, etc?
Federico Torres
2020-12-20 03:55:30 +0000 UTCOk, sounds good! Situational weapon for super soldiers.
Sylant99
2020-12-19 21:07:40 +0000 UTCNo, sorry. These weapons aren't too expensive to craft, so when one is spent, you just buy a new one. Remember, those are heavy weapons, same as triple rocket launcher. They are not meant to be used by frontline soldiers, they are the kind of 'one and done' deal where you unleash it upon enemies and pretty much level the playing field. We don't want to add an ammo system. We are not CE.
Oskar Potocki
2020-12-19 20:51:57 +0000 UTCCan weapon be repaired or have rechargable mechanics? Because some mods have repair mechanics, even vanilla furniture expanded - spacer module. I think more balance to use rechargable mechanic with steel, chemfuel, uranium, shells; except swarm launcher (maybe advanced components). Love your mods, Oskar! :)
Sylant99
2020-12-19 20:09:06 +0000 UTC