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oskarpotocki
oskarpotocki

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[RELEASE] Vanilla Brewing Expanded

 Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expanded team, notably Sarg Bjornson, Oskar Potocki and Chowder. Whilst other mods such as Vanilla Plants Expanded and Vanilla Fishing Expanded work well as standalone, due to technical limitations Vanilla Brewing Expanded requires the Core cooking mod.

We made sure to keep the mechanics of this mod intuitive without ruining the spirit of vanilla gameplay. All elements offer unique advantages and disadvantages, enhancing the depth of the game. With 7 unique, new alcohol types, you can now tailor your colonists’ drinking habits to your liking, with each alcohol having a unique production chain, buffs, downsides and uses.

A widely requested feature - tea and coffee, has also been added, allowing you to brew an immunity boosting hot tea, or whip out hot and iced coffees that help with staying awake and provide help against hypothermia and heat stroke respectively. Cigarettes and cigars also make an appearance, very addictive but incredibly helpful in stressful situations.

A new mixology research becomes available, allowing you to create a brand new bar workbench, where your best bartenders can whip out cocktails combining various alcohols and soft drinks that also come included in the package. Each alcohol gives the cocktail a unique trait, which means you can essentially brew alcoholic potions for any situation.

Our systems are heavily moddable and support a variety of pre-existing mods. With Vanilla Factions Expanded - Settlers and Vanilla Factions Expanded - Medieval you will be able to utilise chemshine and wine in cocktail recipes, whilst Vanilla Plants Expanded allows you to create cider, a cheap, easy to make beer alternative. Finally, RimBees adds mead.

We hope you will appreciate what we have created and remember, drink responsibly! 

[RELEASE] Vanilla Brewing Expanded

Comments

So we have all types of liquor’s here, but no rum? Am I sensing a pirate mod with rum like the Viking mod with mead?

Duck Hunt

You might have another mod altering it, or simply the pawns are not interested in coffee and tea - try disabling other food and drinks and see if they go for a cup of coffee.

Oskar Potocki

I am probably doing something wrong but pawns never seem to go for coffee or tea. They just get normal food instead (It is set as allowed under the current food restriction). Anything I can do about it?

I have resolved the issue, then temps are listed as F instead of C in the warning message, and there is no temp label when you actually select the distilling device, other than that the mod works wonders!

I have an issue, I have a Gin still and have a room with the appropriate temp but it will not allow me to select the gin mash. It just gives me the same temp error.

It works with 1.1 and 1.2

Oskar Potocki

Awesome! So this only for 1.2?

Andy Burchett

Thanks!

Oskar Potocki

Thanks for continuing to create amazing mods for free! - 5katz

5katz

Laser released already, deploying normal weapons rebalance now.

Oskar Potocki

Awesome! Any news on a rebalance update for the weapons, armor, and apparel mods?

Booze huh? Hmm... looks like I don’t need the Therapy mod any more lol

Friendship ended with drugs and organ "donations". Now booze is my best friend

wilfredo retamal

Thank you Oskar, very cool

Yes! Thank you!


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