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oskarpotocki
oskarpotocki

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RimWorld 1.1 Update part IV

Following mod is now compatible with RimWorld 1.1. They don't require an additional download or another subscription - the mod will update itself and automatically select the correct version depending on what game version you're running.

See specific mods changelogs to see if anything has changed.


Comments

#ThingsWeDoForLove

Oskar Potocki

So yea, variable names and class names were changed, to put it in Java speech. VFE almost sounds like a rewrite at this point.

Anthony Phillips

It depends per mod basis. The entire game moved from an older version of Unity to a newer one, the .NET framework moved from 3.0 to 4.7.2 as well. Some mods like animal mods only require me to add <li>1.1</li> to the mix. Other mods with heavy C# are fine for the most part (some things renamed, so need to reestablish connections and references) whilst some ingame mechanics (quest generation, map generation) have been completely revamped. Currently, we know for a fact that Vanilla Factions Expanded and Vanilla Hair Expanded Beards (due to change to pawnRenderer) will take the most time.

Oskar Potocki

Are you guys just having to change some reference definitions or is there actual logic modification going on to make this work. (Forgive my coding ignorance, my Java classes were nine years ago).

Anthony Phillips


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