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oskarpotocki
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[RELEASE] Vanilla Weapons Expanded - Laser

 

Vanilla Weapons Expanded - Laser is an addition to one of the most popular mods of Vanilla Expanded collection - Vanilla Weapons Expanded, however it can be played without it. This mod adds a selection of ultratech weapons, with a small number of them craftable, whilst keeping the majority of them only obtainable from the enemy drops, world quests and traders. Laser weapons introduce a new projectile type - a laser beam that has a slight chance of setting the enemy on fire. These weapons have high armour piercing and are extremely effective in combat against armored enemies and mechanoids.

Salvaged Laser weapons are obtainable by players using a new Salvage laser weapon recipe, which uses intellectual skill of pawns and allows them to look through advanced components to come up with a random laser weapon. Salvaged laser weapons are less accurate than their state-of-the-art ultratech counterparts, and are more prone to overheating.

Laser weapons have a brand new warm-up mechanic making them perfect for defensive battles - the longer your pawn is stationary whilst firing, the faster the weapon can fire. Once it reaches maximum firing speed however, it can overheat, causing a small explosion with a chance of setting your pawn on fire.

[RELEASE] Vanilla Weapons Expanded - Laser

Comments

Oh yes! That would be fantastic! But mayby with a smaller explosion

Please make them cause a nuclear level explosion if fired on a shield belt πŸ˜‚ #HoltzmanEffect

Thanks for replying; I tried testing the rifle over ~10 reloaded saves and it was a bit less personally lethal, I was just getting extremely unlucky for the first and second shots

That's why these weapons are meant to be unobtainable, rare and definitely late game - they force you to somewhat micromanage your soldiers and by no means should you should replace your whole arsenal with laser weapons. They are unstable, they can overheat and they are deadly to both sides. In testing it rarely killed pawns - worst case was ripping someone's nose out. You must have been very unlucky.

Oskar Potocki

I'm really enjoying this mod, but the "small explosion" has been instantly lethal to my full-heavy armoured pawn several times. Is it intentionally this powerful?


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