[DEVBLOG#40] Witcher: Monster Hunt development 1
Added 2020-01-05 18:18:01 +0000 UTCHello everyone and welcome to a sneaky I was planning to pull on you, but I decided y'all deserve to know.
Mod development works in a funny fashion - art can be done swiftly and quickly thanks to my years of experience and grasp of the simplicity of the RimWorld artstyle. Coding takes a long time.
Now, since I have signed off another 3 mods to my programmers, I have began working on a new side project with a programmer who didn't have a task at hand - a programmer you might actually know! Sarg Bjornson, the man, the legend responsible for Genetic Rim and our Vanilla Fishing Expanded!
"What this mod is, dear Oskar?" Well, seeing how I loved The Witcher TV show on Netflix (and I recommend it with all my heart), I read the books and finished all the games, I thought it would be super cool to add some of the Witcher monsters into the game - but not as normal animals, oh no. They will be a special type of quest called a "contract" - yielding high rewards, but being very difficult to defeat.
I will tell you more about them later, but don't hesitate to ask any questions you want!




Comments
Sweet idea
2020-01-06 08:22:08 +0000 UTCMaybe animal pod crash compability?
Gergő Ambrus
2020-01-05 20:57:26 +0000 UTC