XaiJu
oskarpotocki
oskarpotocki

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[DEVBLOG#12] Medieval faction mod preview

Not going to say anything, just uploading description artworks for a new upcoming mod.


Comments

Thank you very much for clarification, didnt know that

Yucky_yak

Same goes for Insulation - Steel has 3 degrees insulation, so 100% Cold insulation stat in reality means 100% x 3, which is 3 degrees, obviously. Anything under 3 degrees celsius and your pawn will be freezing his/her socks off.

Oskar Potocki

I understand your concern, but it is definitely misplaced, as this is not how armor works. Let me start off by saying that these stats are only 10% higher than a standard vanilla plate armor. Now, the way it works is it takes the 100% insulation and 95% sharp defense and multiplies it by the actual armor value of the stuff (material) used to make it. Steel has 0.9 Sharp armor rating itself. A steel heavy plate armor is 0.95 x 0.9 = 0.855 Sharp armor. Anything with armor pierce will actually have higher chance of piercing.

Oskar Potocki

I just noticed that heavy plate armor has 100% cold insulation May i ask why? I don't think wearing a glorified tin can that gets super cold extremely fast is a great way to keep warm, unless its implied that they're wearing some kind of gambeson under it. Though i may be mistaking, or misunderstanding something, of course. Also how is it gonna stand against bullets? The reason why plate armor was essentially abandoned irl is that firearms could penetrate it from such distance that it became impractical to use the armor at all, but in your mod it has 95% sharp defence, almost on par with power armour. Does it mean that knights in shiny armor (masterwork) will essentially be immune to bullets?

Yucky_yak

This is exactly whats going to happen

Oskar Potocki

Looks really impressive. Any plans to make the wine/grapes compatible with RimCuisine 2's system? I.e. maybe just replace the RC grapes and wine with your system if both are loaded? What about Combat Extended style wall embrasures for the castles? Right now it looks like you're using vanilla sandbags for a similar purpose.

Entrances have been added but no further functionality just yet, they are essentially oval rooms

Oskar Potocki

Will the towers be somewhat functional? Judging by the screenshot from earlier,they dont have entrances.Are they just piles of rocks, or entrances will be added later?

Yucky_yak


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