A few screenshots of how the new US models are progressing. I'm really taking my time with texture/material tweaking, I think it's a good investment so that I can be way quicker with content in the future.
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Medic helmet when wet - even has slight parallax effect added to it.
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Bazooka trooper - now has a backpack with rockets.
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Overhauled the Mk. IV gas mask - remade the material and textures of the mask and its pouch. Also made new G renade material to be more photorealistic.
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Increased the quality of all fabric materials (haversack, pouches ...). Also added optional hanging straps on the helmet. And a scarf under helmet.
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I'm really proud of the quality I can now manifest and don't want to half-ass the release. It's pretty much the best it can get within the Creation Engine, so once it's done I won't have to revisit it again and will be free to work on other Factions. (Sucks to be a perfectionist)
End goal for the US faction is 10 different roles (uniform sets):
Rifleman (Standard Gear - Garand/BAR/Thompson) ✓
LMG (Bullets on the Neck - M1919)
Medic (Medic Gear - M1 Carbine)
Radio-operater (SCR-300 Radio backpack - Garand)
Officer (Coat, Decals - Thompson)
Rocket trooper (Rocket Backpack - Bazooka)
Pilot (For Power-Armour/Vertibird - Automatic weapons)
Paratrooper (Content from my Nexus Release)
Flamethrower (Flamethrower backpack and weapon, Gas Mask)
Sniper (Foliage on Helmet/Uniform - Springfield)
I want to get it done by the end of the month.
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I will be posting quick daily progress screenshots on my YOUTUBE channel, as I don't want to spam your emails.
Anyway, that's all I've got to show for today.
Have a nice one.
Klem