XaiJu
Faucet_Face
Faucet_Face

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Video release soon! (Updates post!)

Next video should finally be released in 2 weeks!

次のビデオは2週間後にリリースされる!

Everything else in this post is me yapping!

この記事の他のすべては、私の戯言である!


x.com
https://x.com/Faucet_Face/status/1828401199407591581


Sorry for no posts for a while. I didn't want to make any more WIP teasers until the final video was actually ready. It has been a very long time since my last video was posted! I don't necessarily think this project itself is worth an 11 month long wait, but in this time, I did decide that I might as well lock in and learn things I've been putting off learning, and improve on things I've just been working around.



MOOM

I did pause what I was working on previously when I was already ~3 months into working, so after this video releases, there shouldn't be a very long wait for the next video! I do want to add in an additional scene, and rework some things thought! There are some improvements that I know I can make thanks to taking my time to sit back and learn!


It was a very long time of improvement. Here's some things that I took the time to study on (at least what I can remember for now)


Making a proper Spline IK rig for clothing

These videos may help, if anyone would like to learn!



A lot of what you can learn from making proper Spline IK rigs can be translated directly into other things. Mainly, this helped in me improving the rig for the male schlong. There's a lot of additional movement and tweaking that's possible with additional rigging knowledge! The movements I had during handjobs were good before, but they were very stiff in some areas that I wasn't quit sure what to do about. When I get back to the Moom video, you might see a drastic change in how some of the hj movements look from the previous WIP preview!


learning Houdini (with very basic knowledge)

I think I've mentioned it enough times in previous posts, but I did take the time to learn what is basically the hardest to learn 3D software. Basically, I learned how to use VFX software you need to be able to work at Disney or on a Marvel movie just to make nut simulations. My actions were fueled mostly by how horribly bad Blender simulations are. The amount of things you can tweak and customize in Houdini is insane, because most of the things were things I just assumed were not possible. In Blender any change you want to make to a simulation effects every single point of the simulation and there's no way around it. With Houdini, you can make hyper specific selections and even manually just select points you need to fix/adjust. Things that seem insanely simple like making fluid stick to a surface is way too much of a hassle in Blender.

I am very happy with the result that I've made, and I'm very close to basically being done learning anything that would take multiple months to really process and understand what is actually happening. Whenever I feel like my nut simulation system is pretty much done, I would like to post it as an asset that anyone can use. Resources for Houdini are insanely scarce and I would like to devalue some insane prices people are charging for things like tutorials (why do mfers charge more than the software itself for beginner tutorials????)

I don't think I made anything revolutionary with the nut simulation, but it checks pretty much every box for things I wanted compared to what is simply just impossible in Blender

I did post a small preview while I was still experimenting with some things! Some advice I can give is to make things as uncomplicated as possible, and only make it more complicated if it actually needs to be!

x.com
https://x.com/Faucet_Face/status/1827904867827863682


Better hair physics!

There will be 3 versions of the video available. (some scenes will be cut due to high complexity. I did not feel like extending the project more months just because of other hairstyle variants. Maybe at a later date)

This may sound psychotic, but my videos do not use any hair collisions. :)

Hair collisions in simulations never loop well unless your scene is very simple with little movement. That's not really what I make!

I wanted to experiment with collisions again, and it will now be something that will most likely make it into every video from now on!

There is a "new" Blender addon that rewrites the old Wiggle addon that I used before, and outperforms it greatly called Wiggle 2

(frame embed)


This alone makes hair simulations look better, but with Blender 4.0 (I think) some new tools were added to the graph edition, gaussian smoothing and shearing keys. These tools are actually insane and singlehandedly are the reason why all my future hair simulations will (hopefully) look better with much less effort

Tools for adjusting baked in keyframes are actually insanely intuitive now! Only one hairstyle will really showcase what I learned here, because the short hair version will be the main version and that hair length doesn't have much to collide with! But since my next project has a character with very long hair, you may see some nicer results!


Shader update

With Blender 4.2 released a while ago, I did take the time to change my shader very slightly to work with the newly added ray tracing and Khronos view transform

This is something where I'm not sure anyone but me will understand the differences that are here now, but I have been faking bounce lighting on my shader this entire time. I basically can remake it and rework how some things are because a lot of parts were made because of limitations of the old eevee engine

I can also just say "I have an RTX on button now" and that's probably enough for most people to understand and say "wow :)"

x.com
https://x.com/Faucet_Face/status/1813282386714485205


Overscan

The edges of all my videos have strange things happening with Ambient Occlusion where shadows will get cut off and appear randomly. This is an issue with screen space ambient occlusion which is the only option available in eevee

I found out yesterday that there was a way to fix this the entire time :) (I have been using Blender for over 3 years)

just enable overscan. :)

It does increase render times, and I may be able to get away with a little less than I have it currently set to, but just know my render time is longer now and if I go way past my 2 week render estimate, this is probably why!



Real life

I did make some purchases thanks to the support of everyone! This video ran so that future videos could walk, and I hope you'll soon see the progress I've made over time!

It is a lot of complaining, but to shorten it down, I did make some purchases that needed to be returned because of poor shipping, or just not being compatible with what they were advertised to be compatible with. There is honestly about ~2 months worth of me contacting customer support during my time working on this project.

I did, however buy a Herman Miller Embody (it came in fine, other things I purchased had problems!)

If you would like a review, it is probably not worth over $2000 at full price, but it has ruined sitting down in worse chairs for me. It is insanely comfortable, and my back is genuinely in a way better condition than it was ever. (also I purchased it at a decent discount)

I was sitting in a Secretlab Titan before, and sitting in it now really helps me understand what people are talking about when they say gaming chairs are awful to sit in. It is insane how restricted you feel sitting in it after sitting in a genuinely good chair



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