Upcoming Tutorial/Site/Video Plans
Added 2018-06-28 00:05:19 +0000 UTCHello all,
Earlier I put it to a vote on what to cover next on http://DevGa.me, Phaser, Cocos Creator, Defold or Unity ECS and the results came back pretty even... with a lot of write in votes for Godot. ;)
Since the results came back as pretty much a tie, I am going to go ahead and create a Cocos Creator series... in fact I'm already about halfway done the text version. I decided to go ahead with Cocos for a couple reasons. First, I already had a great deal written on the topic in rough forms. Second, there's not a lot of good material out there on this language. Third, I think it's pretty nice... even if you don't want to use Cocos Creator, I think you will enjoy learning what it's capable of.
So expect to see a preview of that series soon, hopefully Friday or Saturday, with the series being initially published Monday or so. (That part's iffy... Long weekends in Canada and US, may delay slightly).
Also, I notice a lot of you are here for Godot, Godot and more Godot. So then I decided... ok... how about Godot?
Obviously I don't want to over do Godot or divide from my efforts on completing the book and existing tutorial series. Then it dawned on me, that as I am coming to the end of the 2D content, I could do a quick series on implementing a 2D game using all that we've learned. Create a simple 2D game using physics, sprite animations, music, etc... basically put everything we've learned into practice. So less explanation ( that's covered already) and more of a step 1-99 style creating a game. This could be the 3rd text series on DevGa.me (with a summary video or two). Let me know what you think?
Oh and I mentioned it in the other thread about the Godot book chapters, but I'm not quite done 2D like I thought I was. I completely forgot to cover layers & cameras, which is itself another chapter. I should also fit particle systems and lighting in somewhere as well, although I may shoehorn lighting into the 2D graphics chapter, I don't think there's enough there to really justify an entire chapter. Particles I may just cover later in 3D, most of the knowledge can be back-ported to 2D.
...anyways, that's my immediate plans for the future. In addition to polishing off the Tilemap chapter I've been working steadily on the Cocos Tutorial which you should see soon. I'm hoping the Cocos series will be more of a one and done (instead of ongoing), so once that is completed I can dedicate time directly to making that 3rd Godot game tutorial. Of course, parallel to all of that I will be continuing the existing Godot book chapters and will hopefully have the Tile/TileMap video up soon.