XaiJu
Wind Chimes Games
Wind Chimes Games

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Beta Build: Day 5 Build - Old Save Compatibility Fixes

Hey everyone! 

This is just going to be a quick post. I wanted to make a separate announcement post for this to make sure nobody would miss this. 

I've received some reports from Patrons saying that even with the save file Force Recovery Mode, old saves from Day 4 v0.3 build and the public Day 3 v0.2.1 build are not working in this new Day 5 build. 

Unfortunately, I haven't been able to figure out the issue yet, since Day 4 save files work for me on my end when using the Force Recovery mode OTL So for now, I've decided to make a quick workaround.

As of Aug 25, I've just uploaded a new build to the same download link in your private messages, v0.4.2. 

Please redownload the game from the download link if you haven't started playing Day 5 yet!

In this new build, the force recovery mode will put you back at the start of Day 4 or Day 3 (depending on which day the save file was made), so you'll still have to replay the last chapter. However, it should at least save you the trouble of playing all the way from the start again. I'm really sorry for the inconvenience caused, and I'll try my best to figure out a solution to this issue before the next Patreon build!

It is recommended to make a new save file as soon as you hit Day 5 for stability reasons — and for the maximum compatibility with the next Day 6 build, please make sure you make saves at the end of Day 5 at the logout screen to use as a load point for the next Day 6 build!

An additional save system is also introduced in v0.4.2 — at the end of Day 5 content, you should see an additional save prompt pop-up like this:

This should hopefully create a save file at the end of all the available content, to maximize stability and compatibility with future episodes even if any of the content in the Day 5 script was changed. 

In the next future episode, when you first press Load on the main menu, you'll be greeted with an additional prompt:

If you press YES, it'll take you to a new screen with a list of all the End of Last Episode saves. If you press NO, you'll be sent back to the normal saves screen.

This new "end of episode" save system works alongside the existing normal save system, so you can still make as many save files as you like during your playthrough. 

It's just that due to my limited abilities as a programmer, I'm unable to isolate the issue causing old saves to be incompatible with new episode builds, so I can't guarantee the save files made during Day 5 will work with the next build without compatibility issues. So I added this additional "end of episode" save system as a failsafe — so that theoretically, if everything goes right, in the next Day 6 build, you will be able to pick up where you left off at the end of Day 5 even if none of your normal save files work.

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If you encounter more issues, please let me know in a private message here, or on Discord at Windchimes#1995!

Again, my deepest apologies for the issues with old save compatibility. This is my first time doing an episodic game, so I didn't have experience coding in backwards compatibility with old save files until recent months. Thank you so much for supporting the game, and I'll try my best to fix this issue as soon as possible!

Comments

<3 Thank you! I hope you enjoy the new episode!!

Wind Chimes Games

Thank you!! I appreciate it a lot. I hope you enjoy the new episode! <3

Wind Chimes Games

^^^ I agree with HighCastles

Nic W

You're doing a great job, don't worry :)

HighCastles


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