Hi folks!
The poll chose the parody, so let's get this thing started.
The release schedule for this project will be probably a bit different from the prior games. The universe has several interesting characters, so my initial idea is to try to work at first with parallel story lines. This means, the linear release sequence of GHR won't fit this time. I'm planning to post more "open" roadmaps and post "partial build" releases between "official" release versions. The idea is to allow you (if you wish) to follow development progress without having to wait for a properly wrapped version that will probably pop in longer intervals than in previous games.
I'm already working on some first important tasks:
- Fixing character controls: I'm ditching the predefined path control scheme for a standard first person control allowing full exploration of the environments. I was afraid that it would be too difficult to pull out, but after a few tests it doesn't seem too hard for simple environments. You'll use the classic WSAD+Mouse Look with a configurable FoV (maybe controller support later if the demand exists). It won't be a fast paced Call of Duty thing, so using a trackpad won't be so bad!
- Building first environments with first person controller support: my idea is to rebuild not only some original game environments, but also some that were only mentioned in it (like the academy men's toilet). It takes a lot of work, but it's quite fun to do!
I'll post a first partial release with these features soon !
Peace!
DodgyNomad
2021-02-05 00:36:43 +0000 UTC