Hi folks !
Here is yet another tech demo (getting near to a game demo status now).
These last days I completely rewrote the dialog system I used in all my previous game to a new kind of "cutscene" system. With real time 3D models I can finally integrate things like camera angles, animation blended head track/ eye track and even a rudimentary dynamic "lip-sync" so the characters can stop talking telepathically and actually move their lips and jaw during dialog.
The cutscene scripts are now written in plain xml files, allowing now not only to translate lines, but modding of the scene flow.
In the tech demo you can check the new dialog system and an exploration environment that can be traversed using a third or a first person view (including a test "objective"). Notice that despite being a fully 3D environment, the player will always walk it in a pre-determined path. This allowed me to cut a huge complexity in the scene set up, to use simple scripted cameras and still feature a simple but immersive first person walk mode (an early work that still feels janky). I hope it can be improved later.
As always, post your thoughts in the comments!
Peace !
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The Architect
2020-12-08 19:54:58 +0000 UTCEnrico
2020-11-29 17:34:48 +0000 UTClol32
2020-11-28 23:55:06 +0000 UTCchuck edwards
2020-11-28 20:48:25 +0000 UTCThe Architect
2020-11-28 20:24:38 +0000 UTCchuck edwards
2020-11-28 20:14:52 +0000 UTC