Roadmaps again!
Added 2018-07-19 20:12:50 +0000 UTCHi folks! I already sent the first files for text revision, which means that the development cycle is fully active again! I managed to setup a very simple translation system that won't get much in the way of the default game language. It'll make revisions easier and will enable a very simple way to create dialog patches or mods...
So... We can finally see some roadmaps again with the current progress! I plan to work on the very initial scenes and make a first release as a demo in a couple of weeks.
A little more about the gameplay:
The new game framework is, in its core, based on HnS2. However, there are several important differences.
- Karma: In HnS2 there is a single MC that could dynamically swing between a good and a bad Karma alignment. It's a cool system, but it can lead to the sensation of a two-faced character and sometimes limits the true good-evil actions we could see in the game. So, I decided to try a new Karma system.
- Trevor Phillips and Franklin Clinton: In the new game you'll play scenes as two distinct characters each one with a fixed Karma alignment. They will have different "ideas" of how to work on girls, so you'll have to choose which one have the ideas you wan't to see happening. The player will switch between these characters during scenes and events like the 3 characters mechanics of GTA5. Favoring a specific character will lead to different consequences and different options during the scenes.
- The evolution of the D.I.C.K.: Each one of these characters will have different perks that can be developed during scene choices and actions, in a style similar to HnS2. The perks will enable, disable actions during scenes.
- Less linear story: Your characters have a schedule and a mission. This will lead to scenes that can be triggered in different orders or even be triggered several times in order to progress the story arc of the girls. This may look like with the so called "trainer games", and is somewhat 'inspired' by them. There are some cool trainers out there, but most have preposterous levels of grind and almost no story. If in HnS2 I tried to make VNs more 'gamish', now I'll try to add more story to this genre. (and excess grind is always an enemy)
DEMO ROADMAP
[60%] Game framework refactoring
[70%] Intro scene
[ 5%] "First mission" scene
Comments
Why would you want him to remove the minigames :( I think they are very fun.. and something that has marked the Hack'n Stalk series..
Lerico
2018-07-22 19:52:21 +0000 UTCAny chance that you remove minigames from the entire engine at all? ^^
2018-07-20 22:42:33 +0000 UTCI admit I was secretly wishing for you to go on a more daring project (darker, female PoV, etc..), but this one will surely help you hone your skills in writing and managing multiple PoV and a lot of paths. Maybe the next one, good luck :)
Enrico
2018-07-20 17:37:30 +0000 UTC