Hack'n Stalk [v0.6.1] - Walkthrough
Added 2018-04-04 15:06:37 +0000 UTCHere's the updated walkthrough with content added in version 0.6.
Again, it's is a somewhat detailed guide, describing choices consequences, how to find and complete all quests and how to acquire all gallery pics and scenes.
Comments
The objects movement in minigames is based on the mouse movement speed, not in the cursor position (like in a first person shooter). I disabled mouse locking this version thinking that this could be the cause of some problems but forgot that this could happen!
The Architect
2018-04-05 09:39:07 +0000 UTCThe last one doesn't rely on mouse movement and is close to a Guitar Hero "press at the right time" game play, but I think the UI is not doing a good job. I'll rework it for next version (a shorter one)
The Architect
2018-04-05 09:35:35 +0000 UTCAlso, I have a three-screen rig and quite often the mouse pointer is on one of the other screens, and the game object that the mouse is controlling hasn't moved very far.
Tao Dude
2018-04-05 09:08:25 +0000 UTCYeah I have the same issue
2018-04-05 03:18:00 +0000 UTCThis episode is good, but there seems to be a disconnect between the mouse and the icons on the screen in the minigames particularly the last one in the locker room. the icons never get close and trying to hit a constant tap rate on the mouse key or spacebar without some sort of pointer is impossible (for me at least).
Tao Dude
2018-04-05 01:18:56 +0000 UTC