XaiJu
the_architect
the_architect

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Minigames issues (hopefully) fixed

Hi, folks! Since first versions of HnS2, sometimes I hear people complaining about input issues in mini-games like superfast button mashing and ultrafast mouse movement being required to beat the games. I never intended them to be this way, as all minigames are designed to be somehow easy. Today I discovered a bug that causes these problems.

I made a n00b mistake in some mini-games, using frame counters instead of time counters for logic processing . This means that if your computer is playing at a very high frame rate, then minigames logic code will be screwed and become very hard to beat. This might happen if you're using a high refresh rate monitor or is playing with v-sync disabled (by playing in 'Fast' or 'Fastest' quality modes or manually disabling v-sync in your video card configuration).

At least I was able to fix it for the next version. If you're experiencing these issues and wanna try a workaround in current version, play using 'Fantastic' quality setting  (which enables v-sync unless manually disabled by the video driver) and/or configure your monitor to a reduced refresh rate (this sucks, I know).

VERSION 0.6 ROADMAP

[100%] Minigame issues and aspect ratio fixes
[100%] DAY 3 start scenes and free roam
[   15%] Revenge Cheat quest scene
[     0%] Lost and Found quest scene
[   30%] Testing and text revisions 

Comments

Damn... you just give me a very intelligent hint about frame counters that I never thought about. Thank you for this post, you just made, not one, but two games better: yours and mine :)

Discontinued


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