XaiJu
the_architect
the_architect

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Save system revamp and faster auto-skip

Hi folks! At the start of each development cycle I work on UI and core system improvements. For version 0.4 I tried to do a little revamp of the save system and set up a better auto-skip feature. Here is what you can expect:

Faster auto-skip: Auto-skip (hold 'Z' key) will be much faster. I removed the speed cap that makes it somewhat slow in current version, but I'm still a afraid that it may cause small bugs on animations synchronization. However, I don't think it will cause any game-breaking issues.

Labeled saves: Saves will display a label showing the scene or location or  where it were created.

Load panel: You will be able load straight from the stats screen ('ESC' key). No need to go back to title to load.

Auto-saves: Scenes in HnS2 are quite longer than the ones in HnS1. So, it might be frustrating to replay a long scene when you regret a choice made a long time after the latest save. This feature will automatically save the game at several points during the scenes using 5 new dedicated auto-save slots. You can still save at regular save points during free-roam.

I know a lot of people are used to the Ren'Py system, where you can right-click and save any time. I could pose at a higher moral ground saying that this kind of system only leads to save scumming (which is not a completely false claim). However, the truth is that I designed the Unity VN engine based on the concept of save points. But don't worry! I'll add frequent auto-save points near most choices and interactions, so you'll be able to easily go back to any important points of the game.

I'm also planning to increase the number of save and auto-save slots, but that's gonna have to wait for v0.5! Time to work on story content!

Save system revamp and faster auto-skip

Comments

Sure. Unity has a good support to input reassignment. In current version, at the startup screen (where you select the game resolution) select the Input tab. You can currently remap the "Jump" key (defaults to space), that is used to jump to next dialog in the game. However, i need to make some changes about 'Z', 'X', 'C' functions to support remapping on that screen

The Architect

Would it be possible to reassign controls?

x524

That's what gaming is about ;-)

The Architect

Didn't know what it was called until today, but I savescum as well, but not usually until i have played the game a few times to get the feel of it and determine whether i can wing it or need to put down markers in case i need to retrace some steps.

Tao Dude

It's 5 manual saves plus 5 auto-saves (mostly because I didn't want to mess with scroll bars in the UI yet). I will increase to 20 at some point.

The Architect

Did you limit the number of savegames to 6 slots?

Discontinued

I save scum all the time. XD I feel like a horrible person.

Nicely done, I certainly look forward to the next release :D

Alexandar04

QoL improvements! I already feel better.

Enrico


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