XaiJu
the_architect
the_architect

patreon


The D.I.C.K. system

The first Hack'n Stalk had one single Player Character status checked on very few situations:  Karma. Now I'm working on a bit more deep system with 4 player statuses:

However, there won't be a character sheet to be filled by the player. The PC starts the story with average values in all D.I.C.K. statuses. Each choice or action made in the game can change these values, and some actions will be subjected to statuses checks, always respecting one of my main gaming laws: NO GRINDING!!!

In other words: Everything revolves around your D.I.C.K., anything can affect your D.I.C.K., what you can do is limited by the status of your D.I.C.K. and (opposite to popular belief) girls will like you more or less based on what they think of your D.I.C.K. 

The D.I.C.K. system

Comments

Hi! These will be probably added in the format of achievements, like the first game. I want to restrict game checks only to the D.I.C.K. statuses to avoid stuffing the design with much complexity (I'm still a one man army). It would be pointless to give perks but not use them in checks around the game, so it's achievements all the way!

The Architect

I was going to ask how you came up with this incredibly awesome system, but some questions are better left unanswered

Enrico

Reminds me the S.P.E.C.I.A.L. lol Will we have the perks as well? We could have perks like "velvet tongue", "taste like cherry", "overloads", "BBC", etc. XD

x524


More Creators