The first Hack'n Stalk had one single Player Character status checked on very few situations: Karma. Now I'm working on a bit more deep system with 4 player statuses:
However, there won't be a character sheet to be filled by the player. The PC starts the story with average values in all D.I.C.K. statuses. Each choice or action made in the game can change these values, and some actions will be subjected to statuses checks, always respecting one of my main gaming laws: NO GRINDING!!!
In other words: Everything revolves around your D.I.C.K., anything can affect your D.I.C.K., what you can do is limited by the status of your D.I.C.K. and (opposite to popular belief) girls will like you more or less based on what they think of your D.I.C.K.
The Architect
2017-10-23 17:47:55 +0000 UTCEnrico
2017-10-22 15:48:36 +0000 UTCx524
2017-10-22 15:13:14 +0000 UTC