I'm a gamer, I play NSFW games, and I share the frustrations most of you who do the same have.
We all know what the problems are: (1) projects that are never finished due to overly large scale, (2) unbalance between a lack of game-play elements or repetitive grinding tasks, (3) low quality writing. I made Hack'n Stack always thinking about how to avoid these problems.
Designing a short game was how I tried to handle problem (1). Despite the short scale, keeping in the game a fair number of meaningful choices and mini-games was how I attacked problem (2). Problem (3) will always be a challenge to me as I'm not a native English speaker, but I appreciate a good writing and I do my best to write with an acceptable quality.
Some people also complaint about Art quality and a lack/excess of certain fetishes in NSFW games. These I think are more subjective aspects. I like playing games about the most diverse fetishes as long as it has a good story and cool game design elements. I planned Hack'n Salk and this new project with 'standard' sexual themes, but that doesn't mean I would never digress from that at some point in the future.
This next game I'll keep element (2) and try even harder at element (3). However, I'm setting loose a bit the element (1) by planning a larger game.
That's why I'll finally try the monthly Patreon support model and this is what making me a little nervous. I take it very seriously when it comes to receive any money for my work.
Hack'n Stalk generated the solid amount of $0,00 to me. I made it only for the fun of it. If now I manage to earn some direct support to develop the game, that will add a new layer of responsibility and will become a whole new experience!
Next post I'll try to make some estimates about the game size and time to complete its full development.
Discontinued
2017-10-10 08:59:36 +0000 UTCThe Architect
2017-10-08 15:21:41 +0000 UTCEnrico
2017-10-07 14:48:02 +0000 UTC