Hi everyone!
This month the status update is visible for free and paid Patrons.
Today I'm releasing the v1 of my new Blender add-on: PROTO Game Asset Tools. It's exciting for a few reasons:
It will make using Blender for kemorig much easier.
It is (as far as I know!) the only free add-on for Blender that exports to Unreal without bugs.
It streamlines the Blender workflow for animating for games.
Here's a video overview: https://youtu.be/MaZWdJQCnLM
It will be available for all paid Patrons exclusively for 1 month, before free release to everyone. Thank you for your support!
My current goal is to give you an comprehensive example avatar (source Blender files included) and write a full guide on how to work with Blender for Unreal. Base-Kun is that avatar -- pictured above!
Unfortunately, I discovered more issues with Unreal's importer, and concluded that the guide was impossible without purchasing paid Blender add-ons. That sucks! So I set out to make my own free add-on as part of the guide.
There will be an update this month (November), and it will come with Base-Kun, my cel-shader materials, bug fixes, and possible some minor features that sneak in.
Unfortunately, last month I kind of got blind-sided by the Unreal importer issues, and decided I needed more time to give you this update. I have still been working full-time on kemorig and its related stuff. I try really hard to give you something every month. I hope the status updates kept you in the loop and that you're all still on-board!
I want to end this status update with another enthusiastic thank you to everyone supporting me financially, either here on Patreon or on Twitch. It's kind of crazy that I could spend 2 weeks suddenly making a Blender add-on to fix Unreal's problems. I think it's going to help you guys a bunch, and I'm hopeful that Unreal game devs in-general will appreciate it too.