Hi everyone! Here's what I've been working on and what to expect soon.
I've spent the better part of the last 2 months working on Base-Kun. This new 3D character is for 2 things:
He will be a new example avatar in kemorig, source Blender files included, to serve as a reference for setting up a complex cel shaded avatar. The goal is that you can see a clean straight-forward example for all steps in the avatar pipeline.
He's replacing Face-Chan. Sorry Face-Chan fans 😔
He is a mesh to showcase my cel shaded materials in Blender and Unreal. I'm going to use him for other things, but I'm not 100% decided how yet. I might simply release him for free on his own.
It's been a while since I made a human, and this was a very valuable exercise. I think it's harder to make a human look good than an anthro. Truth be told, it took a long time to write this status update because I wasn't happy with how he looked for a while. (I'm actually still not 100% satisfied!)
This kind of 3D that's trying to look 2D is challenging, because if anything is a bit off the whole character can look wrong and unappealing. I also wanted his design to be super simple (he's a base mesh!), and I think this made it even more unforgiving.
Also, having a human cel-shaded reference is more valuable to most people. A human better represents the typical anime art style than an anthro.
The next update for kemorig will probably be content-only and add Base-Kun, as well as the cel shaded materials he uses. I'm shooting to get it out before the end of October.

The materials will be organized so that you can use for your own stuff!
Thanks everyone! I hope you can forgive me for putting a human on your timeline.