Hello again, here's the status update for September.
I just updated the kemorig site with new documentation pages:
Tracking Settings - A new page about the Tracking Settings feature (you may not have known this existed!)
Updated Quick Start Guide - updated with info on setting up webcam, and new images reflecting the current state of the app.
Webcam, ARKit, and Microphone - 3 new pages with info on setting up tracking in the app, and some tips on getting the best results.
Documentation is always a moving target, and I'm doing my best to keep it up to date and tell you everything you need to know. Better documentation = fewer support issues! As always, if there are things you're still confused about or need help with, speak up on the discord or leave some feedback here on Patreon.
The last few months of kemorig saw 3 huge releases in a row: the initial early access launch, then the levels feature, then the webcam feature.
The next update needs to be a smaller one. I'm going to focus on bug fixes and giving some love to smaller features, like camera scripting and some annoyances I've run into with stances and interactions.
I may also get in some more example content to help with authoring avatars and levels.
The next big feature on the horizon is hand tracking. I'm not diving right into this one yet, and I want to take my time with this one. It's probably going to be a few months before hand tracking gets in.
I've been all-in on kemorig lately and want to spend a bit more time in the upcoming month on 3D art. Somewhat ironically, part of that is I want to make more promotional material for kemorig now that the webcam update is out. But I also want to take some more time to keep my sculpting and general art skills dusted off.
Thanks everyone. I hope September is treating you well!