First, thank you for all your support. The Early Access of this game will be sold on Steam from 2021/11/11. Since there were no other resources in the past, I was the only one who developed the game using the RPG MAKER. During the development, nearly 70 percentage of the game content could not be realized due to the limitations of system. For example: the problems of the simple monster attack, blockstun and collision.
I think that the current final version of the game on the store page is already the limit of RPG Maker. It is rare to see that someone is willing to make it like this using RPG MAKER. It is a huge project. Also, the problem that most people complained to was delays. Obviously, the graphics and the special effects are simple, but there are frequent delays or serious frame drops. All these problems will be solved after the release of the remake.
(Thanks to everyone's support, we have small funds to seek technical resources, thank everyone)
A. Major Upgrade
1. Performance upgrade
The performance has been improved overall, and the picture, operation, impact, and special effects have been completely upgraded. There will no longer be the problem of lag, and there can be more bullet on the screens and monsters at the same time. Compared with the previous version, players can hardly run the game with the maximum of 5~7 monsters in a scene and a simple bullet screen.
2. Better Combat Feedback
Each monster has its own physics operation. The knockback is no longer just a fixed distance, but a more detailed adjustment of the quality of each monster. The heavier the quality, the harder it will be push. On the contrary, small monsters can be easy to push. The bonus of items can increase the effect of skill.
3. Sprint skills
The new Sprint skills are smoother. Although the bullets will still cause damage during the displacement. Characters can pass through monsters comfortably and easier to escape. This has a great impact on the balance and design of the game. There are many restrictions in the previous version, and the balance and number of monsters are difficult to design.
4. Stable collision
In the previous version, the collision distance between the background and obstacles was often different from what players actually saw in the game. This caused players to get stuck easily when they walked around the map, especially players who were about to pass the game. This problem caused a lot of anger. The collision has been adjusted subtly in the remastered version, and players can also dodge at some angles.
5. More items upgrade
The effect of the items is also the core element of the game. This upgrade will enhance the maximum amount of each type of items as well as the effect of the items. The future update will even have a system for upgrading items. For example, when the number of Crossbows exceeds 6, they will be upgraded to laser waves, which can shoot without CD.
B. The Content which are Working on
1. Relic system:
Players can obtain different quality fragments of relic by destroying parts of environment and fighting monsters during the game. You can exchange the collected fragments for permanent relic items when the fragments reach the specified quantity. The relics will have different functions, and you can freely choose to carry them each time you enter the stage.
(In addition to upgrade relic, the same quality of relics can be fused or use fragments to enhance the character’s ability.)
2. Item Skill
In the past version we designed the bomb item, but the response is not very good. It is not that it is useless, but too boring. We will add more interesting items. The skill slot will only have one slot available for items and use the [Q button]. There are three types of bombs which are one-time use, multiple use, and unlimited use.
For example:
【Soul essences Launcher】: Consume the soul essence on the player as ammo to quickly cause powerful damage to the enemy.
【Vine Trap】: Places a Vine Trap that traps a monster when it passes by.
【Various Bombs】: Normal bombs, toss bombs, fire bombs, black hole bombs, freezing bombs, etc.
【Black Hole Ring】: Create a temporarily black hole vortex, attract all surrounding monsters to the center of the black hole, and cause damage.
(These are some examples, there will be more items and effects.)
3. More diverse partner skill and combat skill:
I believe that players in the current version have seen the ultimate skill given to the protagonist by carrying the heroine. These effects can indeed make players look forward to, but I think it can be more interesting.
Each of the future partners will have the following skills. And you can increase the skill level by enhancing the intimacy with your partners.
Charlotte (elf)
【Companion Skill】: Every X second, Charlotte fires an arrow at the nearest enemy while moving.
【Passive skill (after affinity)】: Increase the rate of critical strike by X%.
【Active Skills】
1. Arrow Rain: Shoot X of arrows forward at a very fast speed.
2. Accuracy Shot: It takes a short time to spell and shoot one power arrow with high with high damage.
Kayla (Orc)
【Companion Skill】: Kayla turns into your shield with powerful body, and Kayla can block all long-range damage while moving.
【Passive skill (after affinity)】: Increase defense for X%.
【Active Skills】
1. Thorn Shield: Summons a temporary wall of thorns to reduce damage, and enemies who touch it will take damage.
2. Earthquake wave: Kayla stomped hardly to the ground to release a circular wave with Kayla as the center, and the enemy will be dizzied for a short time.
Mia (Goblin)
【Companion Skill】 After entering the battle, the main character recover 0.5% of the maximum HP per second if he has not been attacked for 5 seconds.
【Passive skill (after affinity)】: Increase the recovery by X%.
【Active Skills】
1. Blessing:Immediately recover X% of maximum HP.
2. Curse Essence: Creates a white mysterious liquid on the ground centered on Mia for X seconds. When the enemy passes by, they will suffer from fear and run around for X seconds and decrease their movement speed and attack for X seconds.
The beta version of the remake will be release on 2022/5~. Players can switch in the Steam options.
(Because of the different systems, the saves of the original version will not be overwritten, and players who have purchased can switch at any time)
Twitter:https://twitter.com/SandTravelerADO
Steam:https://store.steampowered.com/app/1741040/_/
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首先感謝各位玩家的支持,本作Early Access於2021/11/11 開始於Steam 販售
由於過去沒有更多的資源,只有自己一人使用Rpg Maker來製作,開發時有將近7成的遊戲內容礙於系統限制無法實現,例如:最簡單的怪物打擊與僵直及碰撞問題。
目前商店頁上的Rpg Maker最終版本,我認為已經是Rpg Maker的極限了,大家應該也很少看到Rpg Maker有人願意製作成這樣,這是一個大工程,另外,最多人反應的問題卡頓,明明畫面單純,特效也稱不上華麗,卻頻頻延遲或嚴重掉幀,這一切都將在重製版釋出後一併解決。
(由於大家的支持,我們得以有微小的資金可以尋求技術資源,感謝大家)
一、大型翻修內容
1.性能全面升級
性能得到全面的提升,畫面、操作、打擊感、特效都全面翻新了
不再會有卡頓的問題,並且同時可以有更多的彈幕與怪物存在,相較之前,一個場景最多5~7隻怪物加上簡單的彈幕,玩家就已經幾乎無法運行遊戲。
2.模擬真實打擊感
每隻怪物都有自己的類物理運算,擊退效果中不再只是固定擊退距離,而是更細節的調整每隻怪物的質量,質量越重將會推不動他,反之體型小的怪物可以輕易推動,道具的加成可讓效果更為明顯。
3.位移技能
現在的位移技能更加流暢,位移過程中雖然觸碰子彈依然會造成傷害,但已經可以舒服地穿越怪物,不再容易被圍毆,這對於遊戲平衡與設計有很大的影響,過去的版本有諸多限制,連帶怪物的設計與數量難以拿捏。
4.穩定的碰撞
過去版本當玩家在地圖中走動時,那些背景與障礙物的碰撞距離往往跟實際看到的有落差,造成玩家很容易就卡死,尤其是即將通關的玩家,這造成了許多人憤怒。重製版的碰撞做了更細微的調整,並且在一些特殊角度,玩家也可以巧妙地閃過。
5.更多的物品升級
道具的特殊效果也是遊戲中的核心要素,這次改版將會提升每種道具的最大獲取量,特殊效果也會隨之提升,未來的更新中甚至會有道具進化的系統,例如:當【連弩】持有數量超過6個時,將會升級成雷射光波,無間段的射擊。
二、製作中內容
1.遺物系統
玩家可在遊戲過程中藉由破壞場景、打怪等方式取得不同品質的遺物碎片,碎片蒐集達到指定數量將可以兌換永久的遺物道具,遺物道具將會附帶不同功能,每次進入關卡中可自由選擇攜帶。
(除了遺物合成外,相同品質的遺物可以做融合或是使用碎片來提升能力。)
2.道具技能
過去版本我們設計了炸彈道具,但反應不是很好,並不是他無用,而是太無趣了,我們將增加更多有趣的道具技能,道具技能將只會有一個欄位並使用【Q鍵】使用,有一性使用、多次使用、無限使用三種。
例如: 【魂精發射器】消耗玩家身上的魂精作為彈藥,快速造成敵方強大的傷害。 【藤蔓陷阱】放置一個藤蔓陷阱,當怪物經過時會將他牢牢困住。
【各種炸彈】普通炸彈、投擲炸彈、火焰炸彈、黑洞炸彈、冰凍炸彈等。
【黑洞魔戒】創造一個短暫的黑洞漩渦,讓周圍所有的怪物往黑洞中心吸引,並造成傷害。
(這是一些舉例,將有更多的道具及效果持續製作中)
3.更多元的夥伴效果及攜伴戰鬥能力
相信玩家在目前版本已經看到攜帶女主角所給予主角的主動必殺技,這些效果確實可以讓玩家有所期待,但是我認為還可以更趣。
未來的每一位夥伴將會有以下功能
並且可以隨著好感度提升等級及效果 夏洛蒂(精靈) 【攜伴功能】移動中夏洛蒂每X秒發射一枚箭矢攻擊最近敵人。
【被動效果(親熱後)】增加X%爆擊率。 【主動技能】
1.箭雨:以極快的射速向前方發射X發箭矢。
2.精準射擊:需要短暫聚氣時間,發射1發高傷害穿透箭。
凱拉(獸族) 【攜伴功能】凱拉以強大的肉身成為你的護盾,移動中開拉可以擋下所有的遠程傷害。
【被動效果(親熱後)】增加防禦力X%。
【主動技能】
1.荊棘盾壁:招喚出一道佈滿荊棘的臨時牆壁以抵擋傷害,觸碰到的敵方將受到傷害。
2.地震波:凱拉用力往地上一蹬,以凱拉為中心釋放出圓形地震波,遭受震擊的敵方會短暫暈眩。
米婭(哥布林)
【攜伴功能】進入戰鬥後當主角未受到攻擊5秒後每秒回復最大血量的0.5%。
【被動效果(親熱後)】增加X%回復效果。
【主動技能】
1.祝福:立即回復最大血量X%。
2.詛咒精華:以米婭為中心於地面創造一灘白色神秘液體持續X秒,當敵方經過時會遭受恐懼並且四處亂跑X秒,並且降低移動速度及攻擊力X秒。
【重製版將於2022年5月初 釋出beta測試版,玩家可於Steam選項中切換】 (由於製作系統不同,不會覆蓋原版本的紀錄,已購買的玩家可以隨時切換)
Twitter:https://twitter.com/SandTravelerADO
Steam:https://store.steampowered.com/app/1741040/_/
MOON
2022-04-19 09:57:16 +0000 UTC