XaiJu
SandTraveler
SandTraveler

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Unity porting plan

Thank you for your support. Since the Early Access began to sell, we have received many suggestions and feedback from players. The most important thing is the problem of lag and delay in the game. When there are more special effects, the performance is unacceptable. In order to solve the problem and make the game better, we decided to use Unity engine to develop the game.

As you know, I am a developer without programming background. I use RPG maker to develop games by myself. It is already at the limit of RPG maker in the current version. In fact, I know how to design a good game or the details of the games. However, I cannot implement those idea with RPG maker. It is very painful.

At this stage, the porting will take some time. During this period, the content of RPG MAKER version will continue to be upgrade. We will not release official version to players who have purchased it until Unity can be on track.

Thank you for your support. I will keep working hard, but I also need financial support. If you are willing to support us, please help us subscribe to Patreon.

感謝大家的支持,Early Access開始販售以來,我們收到了許多玩家的建議及需要改善的部分,其中最關鍵的是遊戲卡頓、延遲的問題,當特效較多時,性能讓大家難以接受,所以為了解決問題並且讓遊戲更好,我們決定移植到Unity引擎來製作。

大家知道的我是一名沒有程式相關技術的開發者,我自行使用RPG MAKER來開發遊戲,目前的版本已經是RPG MAKER的極限了,其實我了解一款好的遊戲應該要如何設計、或是細節設定,但是無奈於我其實都知道,但RPG MAKER沒有辦法讓我實現它,這是很痛苦的事情。

以目前階段,移植還需要一些時間,這期間RPG MAKER版本還會持續新增內容,直到Unity可以上軌道後,我們才會正式發佈給已購買的玩家。

感謝大家的支持,我會繼續努力,但也很需要資金上的支援,如果您願意支持我們,請幫我們訂閱Patreon。

Unity porting plan

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