tl;dr - The Iku sex scene is nearly finished so next alpha of PAL is coming soon; I reached the goal for Let Me Out so I've started work on that; I now need a new goal!
It's been a big and busy week, so I'm keeping the below points brief. Also, I've changed the update numbering to dates, because that seems a little more logical to me.
This week's image
This will be part of the next alpha version, for good reason. I made this image this week to feature at the start of the Iku sex scene! I like the emotion of this picture: she's nervous, but ready to be ravished.
Good news about Phinn
To update you, Phinn (designer of some of the graphics for PAL and many of the graphics in Super PAC) is still not going to be able to continue to contribute graphics to PAL, but his health is getting better and it looks like he's no longer in life-threatening territory. He's now going through recovery, which is tough on him but it is good to know that at least he will recover.
Reached the goal for Let Me Out!
I think my next public update this month (that is, the monthly update that I release to everyone, including non-patrons) will be an announcement for Let Me Out starting production. I hadn't really touched that project much before I reached the fundraising goal, but now that it's been passed I decided to start work on it and I think it's been going pretty well so far. I'll show some pics from it soon as well.
Next alpha release
I want to release the next alpha version of PAL before starting any work on Let Me Out. At some point LMO will probably distract me for a couple of weeks but I don't want to delay PAL much at all - I'm hoping just to add in some more productive time in my schedule. If not then obviously PAL is the main project, LMO is the side project, and I think Stupid Cupid needs to take a back seat for a while.
Anyway, I think I'll be putting out a new alpha quite soon - hopefully before the next weekly update. I am currently in the process of testing the current version.
Weekly progress
If you're wondering what I was doing this week I worked on programming the Iku sex scene some more, obviously, since that's the main new feature of the next alpha. It's largely finished now, although there are still a few placeholder scenes left as with all the sex scenes.
As usual I did some other general graphics work as well, and as I noted above I worked on developing Let Me Out. I've been working some more on getting the images down, as well as planning out the plot, features and endings. I've had help brainstorming ideas from fellow AIF author Archer Fifteen, who was very interested in the 'conversation simulator' game genre idea when I released Let Me Out and wants to make his own variation on that style of game. That makes him a good candidate to offer suggestions and feedback on my plans for LMO.
I need a new goal
I suppose now that I've reached the Let Me Out goal I need to set up another one. I don't want it to be anything unrealistic, but I'd also like it to be something that people might be interested in. Any suggestions?
Comments? Leave them below, I'll appreciate it!
BBBen
2016-05-25 02:16:54 +0000 UTCRex
2016-05-24 16:24:48 +0000 UTCBBBen
2016-05-24 13:52:45 +0000 UTCRex
2016-05-23 20:09:38 +0000 UTCRex
2016-05-23 19:57:18 +0000 UTCBBBen
2016-05-23 14:51:49 +0000 UTCRex
2016-05-23 13:54:43 +0000 UTCBBBen
2016-05-23 09:58:25 +0000 UTCRex
2016-05-23 09:01:37 +0000 UTC