XaiJu
heavenstudios
heavenstudios

patreon


Merry Christmas!

I know this message might arrive some of you late, maybe some of you early? But it's the 25th in Portugal and I just want to wish you guys a very merry Christmas. I hope if any, it is or was filled with love because having people who genuinely love us is the ultimate gift.

Thanks for another year being able to develop Fleeting Iris! In 2019 we released 6 patches. 69 entirely new hentai scenes! We introduced a dozen of new characters, new routes, new endings. We went from 6193 pictures in the Pictures folder alone to 11086! New scripts, new mechanics, new maps, sprites, soundtrack. Playing a version of Fleeting Iris from one year ago shows us how far we've come, all thanks to you.

Tomorrow it's back on the fray as we have a pretty great patch to put out in the very start of January which will heavily change the early game and introduce many new mechanics.

For 2020 we want to go even further and create even more than we did in 2019. We already see the light at the end of the tunnel. Soon we be at version 1.0 of what might be the biggest hentai game in terms of content ever released. 309.118 lines of code. 136.632 lines of dialogue. Over two million words in our game! Again, all thanks to you.

We can't thank you enough. Much love from the Heaven Studios team.

Merry Christmas!

Comments

Thank you. Will do!

Heaven Studios

The most important reason I've found this game attractive is that at most endings Ayame becomes pregnant. The attractive point is that she was forced to get pregnant even though she did not want to get pregnant. The delicate portrayal of her feelings after becoming pregnant makes this game different from other games in general. In other games, the heroine's pregnancy is like a robot with no emotion. I look forward to seeing more pregnancy scenes in the future.

Michael Greenstone

Yup, as it has always been... "learning from experience", keep it up!

AlxJeager115

I don't think that could have been avoided. Some things just have to happen so you can learn from them. I'm still dealing with the backlash of that, I have a metric fuckton of exams to do tomorrow. The goal for 2020 will be work better, but smarter, not harder. We're currently optimizing our method and I think it will yield results.

Heaven Studios

*Sees "we want to go even further and create more than we did on 2019" Has flashbacks of all the health problems they had in 2019* Bruuuuuh

Oleem


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