Another creative conundrum.
Added 2017-11-18 02:08:27 +0000 UTCHey guys, we need your help again.
So today our team received a suggestion by a good friend of mine that, yet again made us rethink some things about Fleeting Iris. Basically we wanted to make the Melvin's Pub job not as linear and have players memorize orders etc. etc.
Now, for the future (and technically the past since we're going to back and change the game), we wanted to give the players more quests, more objectives, help you pick up suits, find the massage parlor, go to the beach and get a tan for the first time, take the bus, just a lot of quests that gives you rewards (and maybe later unique items or hentai scenes) but we got a suggestion to add mundane stuff.
Like "oh there's nothing for dinner" and make Ayame run to the store and purchase stuff, meet a couple of NPC's maybe and take this time to work on character development, but we're afraid this might be interpreted as artificially increasing the time it takes to finish the game other than making it more immersive and interactive, so what do you guys think?
Comments
it may take longer to process but only if the majority is willing to wait for those add ons
Sora
2017-12-29 20:47:49 +0000 UTCI wish the game wouldn’t end every time you finished a route
Klinger247
2017-11-20 17:20:17 +0000 UTCI voted Other. I think both choices are good. Some mini-quests can lead to a quest chain with at the end or in the middle a H-scene or brief animation and others for story and dialogue. They can even be used to squeeze in types of h-scenes that are popular but can't fit them into the main routes.
nad destroyer
2017-11-20 04:21:45 +0000 UTCi havent voted. normally i would be for that if the game didnt end after every route. using saves i still had to end up replaying everything many many times either because of a bug that kept weekends from happening or a new version would come out or something else. but i would vote to have extra things like this only if the game allowed you to continue playing after you reach the end of a story. otherwise i would vote against more stuff to replay through
bro
2017-11-19 21:34:48 +0000 UTCSame. ( ̄へ ̄)👌
Oleem
2017-11-19 16:50:04 +0000 UTCWe'd like to deliver in 2018, but what we can promise is that patches will keep coming out, hentai scenes will keep coming out, we'll never go stale, that much I can promise!
Heaven Studios
2017-11-19 02:56:26 +0000 UTCOkay that's just obnoxyous xD
Heaven Studios
2017-11-19 02:55:18 +0000 UTCI picked other with similar ideas to Oleem; Have the player takes her through a normal task, but have it change slightly according to her morality. Like going to the grocery store and picking up vegetables with no suggestive dialogue, but later revisits after she has done more crude things, she could pick up a zucchini and be reminded of an H-Scene previous or she could imagine if she was with someone who had a dick as big as that zucchini. Other suggestive items at the store, like if she is checking ripeness of melons, she could be reminded of someone else squeezing her boobs too hard then later be thinking she was wishing someone was squeezing her boobs.
Cereburn
2017-11-18 14:25:36 +0000 UTCYou could also please both crowds by adding t he mundane quests but having a setting that adjusts the frequency from off, weekends, weekdays, everyday ... or something like that.
XPhase
2017-11-18 13:21:21 +0000 UTCCurrent tally is 50, 48, 4.... damn that's a close race.
Zel
2017-11-18 12:51:44 +0000 UTCAhhh... the joys of IF/ELSE Statements... where even a thrown in NPC can react to how Ayame is dressed while going out shopping to make sure there are potato chips in the cabinet for Jack or a bottle of wine for a special evening with Robert. You can even have some of the NPC's just comment on Ayame's tan... have women act or reply curtly and jealous-like at Ayame for the way she is dressed... etc. Less work on the artist, but more work on the writer/programmers... but rewarding for the players to just step out during the free-roam in different attire, just to see how NPC's in the game will react.
ASLPro3D
2017-11-18 12:32:34 +0000 UTCRemember to draw the line somewhere, not that you load so much on your plates that the game takes 10 years to reach version 1.0 ;)
outside998
2017-11-18 10:09:50 +0000 UTCJesus guys, your ideas are so good as a whole that we're gonna have an even bigger headache on Monday xD But it's a good thing! We'll be able to take the best ideas and put them in the game to achieve the most optimal results, so believe me, this poll REALLY HELPED, not as much for the score because it's almost tied, but the ideas in the comment section. Thank you, really! Helped us a lot and keep them coming!
Heaven Studios
2017-11-18 06:29:58 +0000 UTCToo good.
Heaven Studios
2017-11-18 06:28:15 +0000 UTCIf the random mundane quests could affect points or status I think it would be rewarding even if it didn't directly affect the main quests. You'd still be rewarded based on your choices
Magikarp
2017-11-18 04:50:41 +0000 UTCI've always been fond of the mini quests that have no real purpose other than exploration and dialogue. "Oh.. The fridge is empty.. Maybe I should go shopping.." "Yes.. I think I'll do that." "Maybe Robert can pick up groceries on his way home." "Do nothing" Gives the player a reason to use the cell phone messaging system if Robert is chosen. This quest can pop up once a week for example. If this is the first time the quest is being completed, Ayame can have a special dialogue that introduces the different shops. "I forgot how big this place is.. Over there is this store, I can buy this from there. Over here is this store, I can buy this from there." etc. etc. "Here we are.. The grocery store. Let's get this done." Depending on morality this can come up: "Oh.. And there's the adult store.. I don't think I'll be shopping there.." "Oh.. And there's the adult store.. A little peek won't hurt.." If this quest is repeated she will skip to "Here we are.. The grocery store. Let's get this done." If player chooses either Robert or herself to pick up groceries it can lead to an H-scene. If Ayame is chosen Robert says: "Oh thanks Ayame. I've been so tired/busy with work lately I haven't been able to go to the store. I think this deserves a reward." If Robert is chosen Ayame says: "Thanks Robert. I've been so tired/busy with work lately I haven't been able to go to the store. I think this deserves a reward." Or whatever you choose to set up. I think this will help the player decide on what they want. The "Do nothing" option is important in my opinion. The player can revisit this quest any time they want. Or if the quests are day based then the player needs to wait until next trigger day. Or it doesn't need to lead to an H-scene at all. It could just start a dialogue that has Ayame thinking: "Maybe I should finally check out the shopping district while I'm out. I've wanted to look ever since I moved here with Robert."
Oleem
2017-11-18 04:44:28 +0000 UTCI think you can have a few that are included as part of the story and some that help fill up free days like weekends. As long as they either lead to H scenes or affect her stats in some way.
Rasu89
2017-11-18 04:14:55 +0000 UTCAs long as it's not too much. I played a game where you had to open the fridge, get the food, close the fridge, make the food, eat the food, wash the dishes, and it drove me insane with all the micro-management.
bsnick
2017-11-18 04:11:16 +0000 UTCThe more alive your universe is, the more fun it would be... even if it doesn't lead to H-Scenes I still walk up the to NPCs of all the games I play to see if they will say anything, give a quest or, if playing a female protagonist, be objectified or groped... so, I'd say yes.
ASLPro3D
2017-11-18 03:48:48 +0000 UTCYep. Add miniquests but make them skippable and unnecessary in getting majority of the H-scenes. For example getting a line of quests can lead to a secret h-scene or easter egg. Or further decrease Ayame's morality or increase her charm through certain sidequest or minigames. In short, make them optional to the completion of the game.
LazyAsFuck
2017-11-18 02:23:35 +0000 UTCMaybe memorizing orders could lead to tips and failing lead to "special training" . Although that would just mean everyone is gonna fail on purpose lol. I think it would be cool if there was more minor quests to do.the city is so big It would be nice to have a purpose of visiting places rather than running around randomly.
Zilly
2017-11-18 02:21:07 +0000 UTCOther: If the mechanic, story, dialogue, &c. is good sticking something along with it to get it into the game is fine in my opinion. What I think you need to avoid is the grindy repeatable quests - don't make us go the store just to go to the store. Unless of course that's the level of "immersion" you want for this game.
rm
2017-11-18 02:20:34 +0000 UTCI appear to be in the minority here, but yes, I think adding regular mundane stuff to do, especially being able to go out at night after getting home from working at the bar, would be good in expanding the game and the characters. While this is a H game and so I would expect a large amount of H content, right now I think the current major frame of go to work, get home, start new day, just seems to be too linear and repetitive.
ArdenW
2017-11-18 02:19:54 +0000 UTC