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AN UPDATE

Yo! Matt here - so sorry it's been almost radio silence for a while, wasn't the plan. Me and Quinns were gonna follow up from my Zelda video with a big cool new thing outta-nowhere like a GRAND SURPRISE, but the timings on that have been messed up to the point that it's now just looking like we're frankly being RUDE.

So yeah, here's what's up: We'll be trying a new format that we think will be fun & different & exciting, I'll be doing a blind let's play of the new XCOM 2 expansion when it launches later this month, and Daft Souls will return (albeit perhaps slightly less regularly?)

Effectively we've been trying to juggle the ongoing issue of games not being frequently INTERESTING enough to warrant the heavy deep-dives I've mostly been doing, and we think the answer to that is doing fewer things, better.

But lately there's been almost NOTHING, and whilst I won't make any excuses for that I will provide some context for anyone who cares / is newer to Cool Ghosts and isn't aware of the background situation. 

My wife's cancer treatment has been going REAL WELL, but we've had some really bumpy times over the last few months, and frequently, without warning, I've found myself in a position where I suddenly need to look after my wife for a week or two. 

Long-term stress and a thyroid problem that's required medication juggling to get under control has unfortunately meant I've spent a chunk of this year dealing with "brain shite", and even just caring for my wife in mini-emergencies tends to leave me feeling drained for a few weeks after everything is OK again. Ironically I do often play video games a bunch in these periods, but do so in a way that isn't conducive with being a critic - it's pure escapism: I just want addictive, compulsive, all-consuming  games.

Unfortunately though, Cool Ghosts has suffered the most - mainly because I'm the driving force of it, and more often than not I've been driving into ditches. (And I wasn't joking - that Zelda video really did take MONTHS to make, partly because of that.)

It's also been hampered lately by commitments to other projects I made in brighter times  (I'm currently editing a mini documentary I started shooting in 2014, which should be really cool if you're at all interested in humans and/or board games). Basically I've bitten off more than I can chew, because I keep forgetting that I'm not the man of boundless energy I was back in 2013. But maybe I will be again, one day!? 

SO yes, it isn't dead - things *will* happen, just perhaps not immediately, and probably not at the rate & frequency that they have done in the past. Apologies for this vague info-splurge, I just felt bad that we'd (for fun reasons) kept everyone in the dark for such a long time.

If anyone has any questions drop them below and I'll do my best to answer. Sorry we've been a bit crap - will do my best to maintain proper updates in the future.

Matt

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