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Some feedback on the Drinking Buddies Feature

Hey folks! Looking for some feedback as I start writing up some stuff for the Drinking Buddies feature implementation.

I get that this whole update thingy was kind of vague to be frank, as I never really explained it in detail- thus I don't like a lot of you knew what to expect, other than immersive tavern conversations with Serana.


So here is the feature and how I plan it to happen in-game, in more detail:

This quest has the player drink with the NPC (Serana) in either a tavern or player home.


So, what do you guys think? Anything I should change or tweak? 

Comments

I'm looking forward to this very much! I had a couple of thoughts, and I hope they may be of some use. It reminds me of an earlier Serana line where she says she has a high alcohol tolerance and finds it hard to get drunk, but keeps trying. Do your branches allow the player to watch / interact with Serana trying to get drunk? Does she get drunk? Do she and the player get drunk? Does her conversation get slurred? How would you manage interruptions? Mods like Immersive Wenches provide tavern wenches that interrupt the player to offer a drink and food. Other followers might interrupt (Sofia has no off switch). And NPCs are notorious for teleporting themselves into the player's face. Faye (Seductive Vampire mod) loves to stand right between player and interacting NPC. Many taverns have a poor layout for a sitting conversation. Those are the only things I can think of! Hope they are of interest.

BlueGunk


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