XaiJu
royaljellysandwich
royaljellysandwich

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GutBuster v0.9 Release! UPDATE: (0.9.21 Patch)

Update 1/27/25: The game is now released on itch.io and Steam! Betas have been removed and update posts have been made public.

​V0.9.3 Update:

​Full version fixes:

KNOWN ISSUES (v0.9.3):

​Future plans:

Update 1/2/25, Evening: Ooops! I was having trouble getting the demo to work, fixed it, but long storr short, I screwed up the code and the patch for the full version wasn't working, and I hadn't noticed. I fixed it, and also the enzyme appearing too early bug, with v0.9.21! Also I fixed the SFX slider, I hadn't noticed the code was messed with there, either.

Update 1/2/25: Game is now patched to v0.9.2.

v0.9.2 Patch Update:

  • All menus should now be fully operatable via controller and keyboard. Custom mode overhauled to have dropdown selection menus (they were spinboxes before, but for some reason Godot can't make them work with keyboard/controller)

  • Chapter and ending cutscenes are now split into individual scenes: you can skip to the next scene (IE: Chapter intro->Rebbecca Scene->Cellecca prep scene) with Space/Bottom Action Button, or skip scenes entirely with Esc/Menu Button/Start Button.

  • Tutorial and other prompts have keyboard/controller button icons.

  • QOL Updates:

    • A new shader has been made for the between level menu and shop buttons: a blue outline will now appear over the button selected via keyboard/controller.

    • Selecting the shopkeeper to "poke" her via keyboard/controller was causing a glitch, so it's been changed. Now you can "poke" her with the "P" key or by clicking in the right stick (R3).

    • I noticed having a timer for power-ups in the background (which can be obscured by the gameplay) may not be effective for being able to tell when a power is about to expire, so I included a new vertical "Meter" that appears on both sides of the gameplay area, which should be easier to see without distracting the player from the main gameplay.

    • I noticed I had too many assets to load in both the main gameplay and gallery modes, which caused the game to stall for a second when loading or reloading a scene. I spent a lot of time reworking scenes and scripts so that assets only load in when they're needed and removed when they're not on screen. The loading pauses should now mostly be gone and the game should run even smoother now.

  • NEW MUSIC! Comic cutscenes now have a musical score. Well, most of them, it's still not completed. All the scenes, including the endings, should have music in the release version. (They haven't been added to the sound test mode yet. They will be when it's finished.)

  • More general cleanup and polish of the animations. Mostly adding tails where I had forgotten to add them.

  • The glitch where picking up a powerup shortly after dying and respawning is fixed.

  • The Shopkeeper no longer goes straight to the "sold out" dialogue prompts when first buying the highest level of an item, it is now a "buy" dialogue prompt, and the "sold out" prompt only plays when attempting to buy a maxed-out item after it was already brought.

UPDATE 12/23/24: The v0.9.1 patch has been added!

​V0.9.1 Patch Update:
New control options are available: WASD can now work along with the arrows, and ENTER can work to confirm like the space bar. Controllers now work, D-pad controls, Bottom action button dodges and confirms, triggers, bumpers and R3 can use powers when auto-powers are on. 

The downloadable versions now have options for different window dimensions and fullscreen, plus controller rumble (These are not present in the browser version).

Menus can now be operated by Keyboard/Controller, but there are issues. The Custom mode will not work at all, due to Godot's options for focusing on Spin Boxes don't do anything for some reason. 

​In the full version, some of the animation glitches, like Rebbecca's head being permanently green, have been fixed. 

Other glitches have been brought to my attention, such as pickups not working after respawning, will work on it for the next patch.

This is it, the final beta. I hope. I'll need to make sure it works as intended, which is where all of you come in. I'll need feedback if anything goes wrong, or if something just looks off. I wanna get it polished before the 1.0 release. All the animations and cutscenes are completed, so you can now enjoy the story the way it's meant to be seen!

Here's my plans for the release:

It's coming to both Itch.io and Steam, it'll retail for $5USD. Yeah, it won't be free. I spent MONTHS on this and missed a ton of other work that I gotta scramble to catch up on. "But didn't us patrons already pay you for it?" Not to worry, I intend to get keys to everyone who donated $3 or more since I started development in August.  I'm also still waiting for my Steam developer credentials to go through (probably should've done that earlier) and I even intend to add achievements as soon as I learn how.

I also intend to add bugfixes after release if needed. And free updates after release, if the game sells well enough. I already have an idea for a new mode.

And to everyone who's waiting on commissions and rewards, I'm gonna get to them now that I got a build I'm fully satisfied with and will take some time off development to get feedback. I know I've been silent when it comes to getting back to you. Sorry I've been so selfish. The truth is, I've been just having trouble doing commissions, I think it's due to burnout. I try to sit down and do them, and I just... can't. I haven't responded to requests or taken in any new ones for a while either. I've been dealing with back pain and depression. I feel like I haven't really been on the ball since 2022, and I wanna get in a better mental and physical state. I intend to get to everyone soon.

GutBuster v0.9 Release! UPDATE: (0.9.21 Patch)

Comments

Playing on V0.9.21 Here's some of the issues I spotted. Fantastic work on the game, btw! Enjoyed the humor and gameplay. During stage 23, if you die right after getting an Osmosis power up, Rebbecca's animation freezes with her drinking until you run out of lives or (I assume) beat the stage. Not a bug or glitch, but the bars for the remaining power up time is slightly hard to see due to the background of stage 30. In stage 36, Rebbecca's drinking animation seems to get stuck after getting an Osmosis power up. Specifically the chocolate coming from the nozzle, it plays continuously. Comic cutscenes for Chapters 5 through 8 never played for me at all for some reason, and I made sure not to skip them.

Firechar

Just finished it. A few little bugs to report. As mentioned by other comments, the same 'perma green' face happens in the dessert level. I believe it was in the second or third level, but when I got the osmosis powerup, the animation for Rebbecca was stuck with the drink in her hand for the remainder of the level, causing the hand to overlap the other when eating. The only other bug I noticed was when you collect a powerup after you've just respawned, the game doesn't register you've collected it.

CommissarChatt

The It was the same thing with me and the green face during desert cookies

Jaykar

noticed that sometimes you pick up a upgrade and nothing happens, so far its happen once for invincibility and power shot

Jaykar

I also had the green face during the cookie segment issue. I also noticed that the fattening animation that plays during the pizza segment is a little... weird, like her chin or arms will grow then snap back to the prior size.

Tach0012

Very nice, only bug i encountered was Rebecca having the green sick face at all times during “dessert”.

Jens ibsen

Really enjoying it so far! Only bug I found is that when you get to the cookie eating contest, Rebbeca's face in the Rebbec-cam is green for some reason.

Korota


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