XaiJu
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Deathable 0.3.2 | Dev Report #1 (Inventory, Freeroam)

You always can find a short version of the Dev Log here: Development log (Eternal Link) 

Keep working on the freeroam mechanics.

With the next update, I intended to add MC's home freeroam.

MC's home freeroam is supposed to show complex inventory systems and other interaction mechanics.

The inventory has a purpose to be very simple to understand.

There can be more details that I might have forgotten to mention. I'm sure when you get to play you'll figure it out :)

Now, why am I so strongly focused on making mc's freeroam now?

The thing is, many events was supposed to be played during freeroams and scenes with Maria that left in Episode 2 as well are freeroms required.

It is: shower peep at evening, help her with manicure (tease), alternative night scene (sleep).

Plus, I really want to show the results of my developing the sandbox mechanics and gather your feedback to quickly optimize it.

So what I'm going to do in the next couple of weeks (until August 12th) is continue to bring the sandbox mechanic to representative status.

What's left to do is to apply relative items and objects on locations, add color filters depending on the time of day, add the story events that require freeroam, and design it for mobile devices.

It may seem like too much to do, but not really. The foundation for it has already been made.

However, if I'll not finish it in two weeks I'll start working on story events that don't require freeroam and then return to it.

Technical info:

Thanks to the latest Renpy builds I don't have to draw a new image every time I need to change its color, that means I can draw one image per item and then change its color with code.

That applies not only with items, but with body skin color as well. Every item can be a layered image with an independent color.

Deathable 0.3.2 | Dev Report #1 (Inventory, Freeroam) Deathable 0.3.2 | Dev Report #1 (Inventory, Freeroam) Deathable 0.3.2 | Dev Report #1 (Inventory, Freeroam) Deathable 0.3.2 | Dev Report #1 (Inventory, Freeroam) Deathable 0.3.2 | Dev Report #1 (Inventory, Freeroam) Deathable 0.3.2 | Dev Report #1 (Inventory, Freeroam) Deathable 0.3.2 | Dev Report #1 (Inventory, Freeroam) Deathable 0.3.2 | Dev Report #1 (Inventory, Freeroam) Deathable 0.3.2 | Dev Report #1 (Inventory, Freeroam) Deathable 0.3.2 | Dev Report #1 (Inventory, Freeroam) Deathable 0.3.2 | Dev Report #1 (Inventory, Freeroam) Deathable 0.3.2 | Dev Report #1 (Inventory, Freeroam) Deathable 0.3.2 | Dev Report #1 (Inventory, Freeroam) Deathable 0.3.2 | Dev Report #1 (Inventory, Freeroam) Deathable 0.3.2 | Dev Report #1 (Inventory, Freeroam)

Comments

Wow, looks great!

Blorpagneis


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