Version 7.3, mostly bugfixes
Added 2022-02-06 01:58:12 +0000 UTCAdded the ability to set sprite offset per sprite. Sprite offset is a feature which moves sprites slightly closer to the camera so they fit in the tile they occupy when they fold down. You can now specify a sprite offset for individual sprites, as such: shape(sprite,0.45p)
The "p" in the above example makes the offset change according to the camera's pitch.
It also works for the board / tree shape: shape(board,0.45)
For other shapes, the dynamic offset effect can be achieved with the new doff function. Example: doff(0.45p)
Note that doff should be used after setting the shape or it won't work. Also it only works on a few tile shapes (sprite, board, model, mesh)
Made sprite offset more consistent
fixed bug with skybox plugin commands
fixed bug with tile point meshes
fixed lighting on tile sprites and models
Comments
Hi! I just joined your Patreon because I find your project very interesting, and I'd like to support you, at least for a few months :) I was playing around with the plugin and I tried to access the wiki and the Discord, but your page is currently down. Is there any other way to access that info? Could you possibly look into it? Thank you very much and best of luck with the project!
pingudroid
2022-03-23 15:26:00 +0000 UTC