Version 0.6.5 - parity with mv3d and mz3d
Added 2020-12-27 04:04:04 +0000 UTC✔️MZ3D and MV3D now build from the same code base, ensuring feature parity
✔️Added "base height" configuration option
✔️Sprite offset now changes dynamically with camera angle
✔️fix relative pixel texture coordinates on second half of B+ tilesheet
✔️allow relative texture coordinates for events with tile graphic
✔️fix player with 3d model crashing on transfer
✔️fix camera not following disabled characters properly
✔️ fix broken animated tiles in mz3d
✔️ fix pixel textures for cross shape