XaiJu
entropia3d
entropia3d

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PC Version (Windows)- VR-Amazons At Home Alpha 01

UPDATE May 24. 2024

I uploaded a new PC build that should fix the lack of controller support. However, the menu button probably still doesn't work because SteamVR has its own menu in between. A work around is to turn the inside of your wrist towards your eyes, then a menu button will appear, click on this with the opposite controller. I hope to solve this issue in the next version.

If "VR-Amazons At Home" doesn't appear in the VR headset at all, you have to switch SteamVR to OpenXR compatibility. Enter the SteamVR settings and see the settings shown in the above images.

 I use the latest OpenXR SDK/APIs to support as many platforms as possible, but I'm still learning in this regard.

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Unzip to a directory of your choice and start the VRA_At_Home OpXR_VRMR_Alpha_02.exe

 Maybe someone could give me a short note if everything works, espcecially the VR controllers.

For further information see the previous post.

Download from my Google Drive:

https://drive.google.com/file/d/1BmHUWVIYX2CMflS0qn3Z4CQEqRTjENip/view?usp=drive_link

Comments

Thank you for your feedback. 1. jumping girl: Have you scanned your room / home? Scanned rooms are not actually taken into account yet. If not, I have no idea at the moment. I haven't been able to gain any experience in this regard yet. 2. movement sequences: I don't think I can make it possible for the user to make their own movements. I don't know if you mean movement in space, or animations, like a dance, or sex movements ;-) These are usually motion captures. However, I will be adding more and more over time, which can then even be called up by voice command. Hopefully. 3. port old VR releases I'm not quite sure what I could port here. Basically not at first. It's a completely new project in which I'm incorporating my experience and trying to avoid mistakes from old projects. What I have already ported, however, are thousands of lines of code. As far as the girls are concerned, many of them will have to be re-imported to meet the new functions. (e.g. the clothing change system) and also the upcoming user customization system. What will not come for now are the popular Tigersan models, as I cannot integrate them so flexibly. I always have to handle them separately, which is a lot of extra work. Maybe later, but these will then have a very limited functionality. 4. girl height / size The possibility to make them taller than 2 meters shouldn't be a big problem, after all I'm also addressing Giantess fans ;-) At the moment I have limited it to 2m to avoid consequential problems that many users don't think about. For example, the stride length changes, which can lead to very slippery feet (looks like shit), or what happens when the head reaches your ceiling? Most people don't have palace-high ceilings ;-)

Entropia 3D

I tested on the Quest 3. Both in standalone mode and via air-link over the PC. Everything is going well for me so far. In other words: no crashes so far. The loading times seem to be faster. On the Quest 3 (standalone) it is stuttering a little, especially at high graphics settings. But the MR mode is fantastic, it's really something new! Grandiose! Please keep at it, it already looks very promising, you can certainly build on that. On the other hand, the VR mode (via the PC) is less worthwhile for me... We've already seen all that... If you move the model, it often jumps upwards (about 1m in my case) and then you have to readjust it again... I don't know why this happens. Ground detection, collision detection with the surroundings or some other bug? One question: Is it possible in principle for users to generate movement sequences for the model themselves in a simple way? I don't know if this is possible, but it could be a real game changer... You could also share this in the community, etc. And to what extent would it actually be possible to port the old VR releases to MR? One suggestion: I would like to have more freedom in setting the size of the model. It shouldn't be a problem from a programming point of view to be able to set 2.5 or 3m instead of a maximum of 2m?

gardiner

Thanks a lot for the feedback. OK, I spent some time getting my Valve Index connected to my Developer PC again for testing. (I must change this back again, because I don't have enough display connections). VR-Amazons not showing in your VR-Headset is probaly a SteamVR setting. Missing Index controller support was a wrong configuration in the Build settings, so I made a new build with other settings. Please see updated post.

Entropia 3D

So, I checked it with my Index today and sadly have to report that it doesn't work at all. Steam doesn't even recognize that a VR application has been launched, so it just opens on the desktop, a fixed perspective with the head half-sunken into the ground, so the lower half of the render window is black. There is no interaction possibility whatsoever, input on both the Index Controllers and an Xbox gamepad is ignored. I loaded up the old VRA modern and that one worked just fine (actually, even a bit better than it used to on my old machine, still looks great). Ah, Elena and Veronique, those were the times... Still the prettiest two girls I've ever seen out of all your creations. Something about their faces just seems natural, believable. Ahem, back to topic: One thing I noticed: The broken new one loaded significantly faster, the Unity logo just showed up for a very short time and then it already launched the scene. The old one had a longer loading screen in between. Maybe that is the phase where the software detects the hardware and adjusts itself accordingly. If that was the case, it would seem that the new one potentially fails to recognize anything and thus just launches instantly.

Sigmarine


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