XaiJu
I Am Legion Reborn
I Am Legion Reborn

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Unofficial Dev Tools - Loading directly from Rpacks

Hey everyone, hope everyone is having a good holiday and getting some gaming in, just wanted to share some fun progress.

@EricPlayZ and I have been collaborating on a loader for the rpacks for the upcoming Unofficial Dev Tools and here are the models and textures loading from the Dying Light 2 rpacks into the Launcher at runtime which means things like the Weapon Designer, NPC designer, the new Infinity Designer, etc, will be able to read everything from the game so it will get all of the latest updates and won't be a very large application filled with models and textures.

The Infinity Designer comes in around 7.71gbs uncompressed due to the manually added models and textures from the game, which are only about 1/3rd of the models from the actual game. So this will be much much better.

I'm already seeing where dynamically setting up the materials is going to be a real pain though, so many references for the textures are still unknown. I had to make so many manual adjustments in the Infinity Designer to actual materials

So I may have to still make the actual materials and then apply them but this is the current plan for the weapon designer, npc designer, etc. I now have around 15,000 texture mappings and 7250+ material mappings for the models inside the Dying Light 2 game, but as you can see in the video, some are still missing and will need to be manually added. Luckily all the older games don't have this issue as they have a mapping scr, that lists all the materials and their textures, so the rpack loader should be faster for supporting the older games.

Stay tuned for more updates coming next year! Happy holidays everyone


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