Orkastle Update 01.5 - Devlog Out, Immediate Future Plans
Added 2024-04-26 21:51:21 +0000 UTCEnded up a little overstuffed with ideas like I expected, but the log is finally done.
https://www.youtube.com/watch?v=OL8z58vQYvI
More than the 'log itself, I'm pumped to be able to move past it now.
Streams back, regular quick to make videos, etc.
The content added to the game from here will no longer just be foundational and design oriented, so we can finally see some really fun and exciting stuff happening.
I am going to prioritize getting the battle sim genuinely fun asap so I can let you play it and little balancing and final decision-making on the gameplay system can take place.
I also will be prioritizing getting all characters designed and all tachie done in one fell swoop because art quality discrepancies between them would be obnoxious.
This means Chapter 1 itself will take a little bit before it actually manifests in the game code itself, but I will be chipping away at the actual prose every day.
Clinics will resume next Monday (I won't have access to my computer all weekend) and streams will resume shortly after. Streams will probably be a little on the shorter side for the next month because some of the coding stuff will be extra tedious, but I want to ramp them as long as I'm able to.
At any rate, Orkastle is technically now a publically announced thing, and I'll see this as the start of my true battle for ota culture.
Stay based and otaku.