MOD No.136 | for Honey Select1

🔰UPDATE 07/17/24:
Overall minor shape improvements
Foolboy's DELUXXX Nails not only offer multiple new & refined nail shapes for your characters to wear, it also supports extended material capabilities, with sophisticated standards for UV maps and mesh parts, opening extensive options for artists & usage of RendererEditor.
This very first version contains just two nail shapes for now, both in two variations each. Additional shapes will follow at a later time, depending on overall reception and feedback. As for now and like always, nails are placed in the gloves category, though through respective plugins, they can also appear in other categories.

new clothing - gloves category
Deluxxx Nails Type-A:
Slightly above average length, meant to be the new standard for normal nails, round tip
Deluxxx Nails Type-A +Layer:
Same shape as normal type A, but with an additional layer slightly above the nail, meant for PNG pictures with transparency (via RE), so you can add sticker onto your nails (advanced options)
Deluxxx Nails Type-B:
Longer than type A, but not too long, round tip
Deluxxx Nails Type-B +Layer:
Same shape as normal type B, but with an additional layer slightly above the nail, meant for PNG pictures with transparency (via RE), so you can add sticker onto your nails (advanced options)

All nails have a blanc standard material based on a simple gray texture, which you can colour in chara-editor by default, also adjust polish/metallic appearance
All nail layer have a "invisible" basic material as a placeholder, to be addressable via material editors (like RE) in Studio
With an material editor (like RendererEditor) you can select every single nail and/or nail-layer and color them separately. In case of the layers, you replace the main texture with an PNG sticker.
A set of sample stickers is included and can be applied via RE, you'll find them in;
.../ [FB]Textures/[DXNails]/[FoolBoy]/[Layer]/...
Also included is a set of textures for a snake-skin material to play with, check the tutorial videos down below!
The [FB]DXnailUV file in the attachment contains the UV layouts for each current nail type in a 2048x2048 resolution. Those layouts are also applicable to the respective (nail) layer type. You can use a lower resolution, 1K (1024x1024) to spare your potato, or 4K for overkill, it's up to You. Use JPG/PNG for main textures, PNG for layer.
Please refer to the following folder structure for placement of your textures;
game folder/ Plugins/ RendererEditor/ Textures/ [FB]Textures/ [DXNails]/ [your folder name]/ ...
Here are some sample usage-videos, i hope they can convey the basic idea.
🛑 Should any sort of issues occur, please report on our 🥽tec-support channel on discord

everything Honey Select & Studio Neo ▶▶▶
HSPE - recommended for advanced control
RendererEditor - i generally use that for material changes