Your prefer girls
Added 2020-11-10 17:50:08 +0000 UTCGuys, I found this post and I want to know your taste in girls~
I make this poll with multiple choise option so you can select few types ^^
Of course after that I can better understand which girl types I will use in future games and animations ^~
Comments
F to F
Octopussy
2020-12-31 08:16:27 +0000 UTCI was thinking this might save you from animating a bunch of girl body types and you can let the game do it for you.
dv
2020-11-19 06:44:14 +0000 UTCDarn while grabbing a link I lost what I typed. Star Trek Online has a character editor that uses sliders to dynamically resize height, breasts, torso, arm length and size/musculature, jaw width and things. Last Barbarian does this also but to a limited extent (https://www.patreon.com/viktorblack). Since you’re doing a 2d game, it might only make sense for doing things like a belly bulge or a slime girl/monster, maybe even for tentacles, so that each frame doesn’t need to be animated individually. Re: the AI aspect, it’s really more fuzzy logic. To let the game resize things according to the event or level, or if you want to randomize the creation of the girl/monster. So like one monster girl of a type slime would be green with breast 4.5 (out of 5.0)and hips 3.75 and another girl would be breast 2.4 and hips 4.25 with a height of 1.5 where 1 maybe = 2 ft tall. It would probably require a redesign of monster data structures and probably too late to add to Lorain, but who knows? I’m kinda assuming you’re using static drawings and then animating them. For the elon musk AI stuff, I’m not sure where I was going with that, lol. But I suppose if there was an api available, rather than only just straight data. Oh now I remember. Say the player likes big butts. They design their avatar with a slider and give her a big butt. Since that’s their preference, all monsters or reward-girl butts would also emphasis a big butt in drawing. The game would take the player’s input value of the sliders and also apply it to the monster/rewardgirl drawing. I think I was seeing if the OpenAI project could actually facilitate the drawing of the “dynamic” rewardgirl, but I have a feeling that’s not how the OpenAI system works.
dv
2020-11-19 06:41:56 +0000 UTCpoor F in last place
Matthias Zimmermann
2020-11-14 15:08:21 +0000 UTCAll lolies is under arrest But pettanko is possible, yes ^^ But not in this poll, but anyway I always try to adds flat chest girls in all my games, because I know that someone like them ^^
Octopussy
2020-11-13 06:00:23 +0000 UTCNeed more loli and pettanko =)
Ian Salyers
2020-11-13 01:31:40 +0000 UTCJust one person but if you'd like more detailed feedback without it being too much of a novel: C would be ideal body type for me with A, C, K's "style" being fine with me, though I prefer no glasses always. Short hair works as well as long (single ponytails with bangs anyone?), though J is too short for me. Straight over curly. Darker colors over light colors. Dyes, tats, and "punk" looks like K has is fine as well. G / I are not that bad, just too big of chests for me. H is kinda cute, just too young looking for me.
Wolf
2020-11-12 07:28:55 +0000 UTCWhat do you mean under "Dynamic animation"? ^^
Octopussy
2020-11-11 05:35:47 +0000 UTCI wonder if a dynamic animation option is possible. Maybe for Lorain 2 lol. All this elon musk AI stuff going on is a bit crazy, but itd be amazing if some kind of API for that would work. Basically either in game choices allow the AI to design future Lorain ”rewards”, or something to help you take player game preferences and auto-draw all ”rewards” that way.
dv
2020-11-10 18:10:16 +0000 UTCNice idea!
Nathan
2020-11-10 18:02:41 +0000 UTCIt might depend on the character background also. Like a tiny Amazonian warrior might not make sense but if she has a reason or backstory, then it fits.
dv
2020-11-10 18:01:50 +0000 UTC