XaiJu
clickteam_phi
clickteam_phi

patreon


March 2023 update

Hey folks,
As I spoke about in my last post, I've been working on SDL Joystick and DarkEdif SDK. I'll break that down.

DarkEdif SDK

First, the SDK was updated to version 17.
This includes:

DarkEdif Mac SDK

Since releasing I've tested and it seems I can make Mac extensions from the same code you use for Windows, Android, iOS.

Fusion uses Mac extensions in a way that's kind of convoluted to reproduce - a Mac bundle file, when VS only supports static libraries. Bundles are common for Mac, and still supported by current Xcode, but requires a lot of extra files and intercepting to get VS to make them.
But it's doable; I'll just have to get the DarkEdif PreBuildTool to set up all the wrappers and such needed. That's my current project right now.

Working on a Mac via remote access is proving irritating, though. For some reason, drag and drop keeps sticking, refusing to release whatever is being held. This was reported years ago in 2011 as a Mac OS bug and still hasn't been fixed.
And Mac relies on mouse a lot more heavily than Windows; with Windows, I can tab-key around to everything. Mac has the "fun" of requiring mice in scenarios that don't really need it; for example, if you plug in a keyboard, it will lock the keyboard and ask you to press Next – with a mouse – so you can set up the keyboard.

SDL Joystick

SDL Joystick is pretty much done. I've added a amount of things:

SDL Joystick was trialled during an open beta thread on Discord here. I have mixed feelings about the beta; some users did help, but 90% just... lurked and didn't test or report anything at all, despite their use of SDL Joystick in their projects.

Still, those who did help will get the release version of the joystick for free, for all platforms. Those who didn't, won't.

Several folk wanted me to add more SDL features. For example, keyboard events stick between Fusion frames, SDL keyboard would fix that.
And audio support on Android is a bit borked – which is a fault of Android OS mostly, not Fusion – and using SDL audio would fix that. It would also give access to microphone, and allow live playing, saying call audio in multiplayer.
However, it would take weeks of work, as SDL audio is very low level (you have to manage the audio buffers yourself), and I have other project ideas to clear this year, so until money is fronted, SDL is going to be on a lower priority.

I've been good at predicting cross-platform issues before they happen, which is a mix of experience, checking every platform's differences in implementation when designing, and trying to envision myself using the features in every feasible app or game engine. If it seems plausible, even if it's unlikely, then I'll add code in preparation for it.
For example, if I was making a platforming extension, I could imagine making a platformer with double jump or triple jump or wall jump... but indefinite jumping sounds silly. But it could happen, so I'll write the extension code in a way it's not hard-coded to triple jumping max.

On a similar note about preparation, in case I get motivated to come back to SDL Joystick and add audio, video, file access etc – I'm renaming SDL Joystick to SDL Object. This will also help separate the "branches" of SDL, my variant versus PkR's.

I'm planning to sell the SDL Joystick once it becomes SDL Object, perhaps for $15 for all platforms. Of course, Patreon joiners can grab a single platform for $5.

But before SDL Object is out, I'm going to be getting the Mac DarkEdif port working. I like to finish projects off cleanly in a way I don't have to come back to them for bugfixes or extra ports, just to extend them. In SDL Object's case, if I released a Joystick update that supported audio, that wouldn't make sense, and renaming it later will break existing MFAs. Better to rename now, before people use all the fancy new features.

Income?

One of my clients has switched from paying me for on-call support, from PayPal to Patreon, so $460 of the $723 I'm now getting I was receiving already for non-Patreon work. I did encourage him not to do that, particularly with platform fees, but he did it anyway.

So, I'm currently on $263/mo. With 215 hours in SDL, over three months, that's a little bit over $3.66/hr... which is if I stopped right now, and with Mac SDK and other projects' hours ignored.

Please encourage others to subscribe, and thank you for making it $3 when it would've been nothing. 🥳

Cheers,
~Phi

PS: If anyone's having slowdown with Bluewing Server or other extensions of mine, due to Darkwire website going down recently – the power cord was knocked out of place – then just update the exts, from Darkwire, ClickStore, Manager or messaging me if it was a private ext.
Newer DarkEdif extensions won't do an update check during Fusion loading screen, and will run the check in background in Fusion editor, so a timeout shouldn't slow down your Fusion usage at all.


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