You can find the updated component on the original Patreon post here
DepthAnything turns any webcam feed and now any TOP into a live depth map, showing how far away things are in the scene, similar to the kind of depth data you'd get from a Kinect or Orbbec camera. No install needed, just drag the .tox into your project. Use it to drive 3D particle systems, instance geometry, perform occlusion(where virtual objects appear correctly hidden behind real-world people or objects), and more.

1) The DepthAnything component now supports any TOP as an input. You can still select a webcam as an option as well (which is slightly more efficient)
2) Much better frame syncing. You can easily sync up either the exact video frame with the depth, or have a nice smooth interpolated video. The component includes a "Smooth Synced Webcam Frames" button if you don't want an exact frame match but still want your webcam to be smooth.
3) Normalization component included in the project. Previously if you use the Limit TOP to try to get the depth values into a visible range, it would cause flickering. The included normalize component samples the min and max and applies a fixed normalization if you want to render the depth.
4) Bug fixes for Windows machines on startup
I'm working on a tutorial for this component and am excited to share it soon!
Thanks again for all your support!
Marco
2025-10-23 18:22:56 +0000 UTCTorin Blankensmith
2025-10-22 20:23:19 +0000 UTCSam Gochman
2025-10-22 17:50:54 +0000 UTC