I wanted to show you a little bit of what my next game will look like, because the display style is strikingly different. This is the first screen at the start of the game.
I've reformatted the screen to allow for larger blocks of text. This serves a couple of functions -- one is that it lets me say more. The other is that often text that the person playing the game would have to click through is now displayed all at once, unless there is a choice to be made, a dramatic reason to split the text up, or new graphics to be displayed. One of the things that can make visual novels seem like a grind is the constant clicking, so I've been looking for ways to cut down on that. More writing, less clicking.
A few other things I'm doing differently from bondage island, some not so obvious from this screenshot:
* It's a bigger, less time constrained game.
* There is an experience system that allows you to level up over time.
* There is a map that you will use to wander around the world.
* There will be more different girls to spend time with, have sex with, and seduce into your harem.
* I've designed the code so that it is much more likely saved games will work through multiple releases.
The new game, tentatively called Lucretia's Legacy, also has a different theme. At the beginning of the game, you are turned into a vampire. This makes you more attractive to women who can sense something of your nature, and who are submissively inclined, but it also leaves you with a need to bite people now and then, and will be the source of some conflict to be overcome.
After the next release of Bondage Island, I'll work on getting a very early version of Lucretia's Legacy out to patrons. For a while, anyway, I'll be working on both projects.
Amaraine Games
2017-06-29 01:24:05 +0000 UTCMaik Decker
2017-06-28 23:59:34 +0000 UTC