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Cards of Gluttony Dev Log #23 [26/06/2025]

Hello everyone! It's been a hot minute since the last development log, due to the release of 0.6.0 and whatnot!

Now that the big revamp of the entire game is finally out of the way, it's back to working on good ol' storylines and content for me!

I'll be showing some screenshots from the upcoming storyline dialogues towards the end of the post. That way, people who don't want to be spoiled even by the littlest of teasers can bow out.

So first, let's go over all of the other stuff instead!

How's the music coming along?

Wow... I really haven't gotten any progress done on the music since the last time I shared some bits and bobs, have I? To bring you up to date, there are currently two songs that are in work-in-progress limbo:

If you haven't heard the new battle theme yet, I've attached the same demo that I shared about year ago.

Since the music isn't exactly a critical part of the experience, it's not surprising that I left it on the back burner for so long. Still, it could be interesting to go over what still needs to be done:

I've mentioned before that I compose mostly from the heart, and so I only ever get progress done on the music when I "get in the zone".

So why am I bringing up the music now? Well it's because we can add yet another song to the pile now:

Once again, I've attached a short demo below in this post so you can give it a listen: it contains two main sections of the song so you can get a taste of what the choruses sound like.

Considering the format of ambush battles, this will probably be the only song needed for them (unlike the escalating 3-stage songs for normal battles), since they are considerably shorter due to not having an opponent phase.

All that's left now is to finish up the final few seconds and create a satisfying loop, and it'll be done!

A teaser

If you have access to the Patreon Perks, you may have noticed a mysterious new character named "Teaser" in the character model viewing menu.

This is a character that I managed to finish the sprites for, and whom I initially planned to at least add a quick introductory scene for, but in the end had to postpone in favor of finishing the update on time instead.

He is easily the most detailed character model in the game so far - and one that took the longest to draw. It would've been a a shame to not even do anything with him after all that work, and so I decided to just pop him in the Model Viewer as a fun little teaser.

His appearance also changes slightly to add a bit of fun variance, similar to how Ted's facial hair or Darwin's hats work.

Alright, all this talk and I haven't even shown him yet! I'll pop an image in here so that people who don't have access to the Patreon Perks get to see him as well:

You can probably see now why I said he's the character that took the most time and effort to draw so far. The tattoos actually run even further past his arms, spanning nearly his entire body. This man is tatted up!

It should come across as no surprise then that this man runs the tattoo parlor that'll be added to the game! That's right, further continuing down the rabbit hole of adding more character customization, tattoos will soon also become an option in CoG!

Of course, because of the multiple-weight-sprite nature of the game, it'll take quite a bit of work to get all the dozens of tattoo images done, so there will likely only be a few options to start with.

One cannot mention tattoos without also bringing up the adjacent and somewhat related piercings! Those too will be added to the game alongside the tattoos, and seeing as most of those appear on the face which doesn't change with weight much, it shouldn't take too long for me to finish up all the sprites for them.

And of course, you can also expect there to be a storyline tied to the tattoo parlor, similar to how Beau's storyline opens up after a few haircuts! Hell, a tattoo parlor even lends itself to repeated visits more often, seeing as you'll have to keep coming back for more sessions to get your tattoos finished...

Card of the Month!

For this month's card, I'll be showing another card that uses an illustration from the "How the times change" companion story (check it out here if you haven't already!)

You may have noticed that there are a few illustrations that appear in the story that don't appear anywhere in the cards. For a few of those, it's because there's not much of a way to tie them to cards - such as the two shots from during the sex scene. But in case of this one, it's because the card has a particularly strong effect that I have yet to find a character to give it to.

Let's not dawdle any longer, here it is:

Fat Coach

Gain +1 Fit for every 10 Wgt your Opponent has (max. 4)

There is a *shocking* amount of these.

Now that v0.6.0 added such a large amount of new cards, I'm curious to see the rate at which I'll find myself adding new cards alongside the new storyline content. Will it be the same as before? Or will there be more? Only time will tell!

And now it's finally time for a few storyline teasers! If you don't want to see even a hint of what's to come, feel free to bow out now!

A preview of the upcoming storylines

First up, it's the next scene for Ikem's gym storyline!

That's right, we're bringing Carver back with this one. We haven't seen this guy at all since the pub MQ! What's he been up to?

And up next, we get to see a bit more from this trio of old friends:

I have actually written quite a bit of these guys' story, but it'll take some build-up before we get to that point. So for now, enjoy the exposition!

And that brings us to the end

This development cycle has been quite a rollercoaster, what with the big gameplay redesign, the long delayed public release, as well as my attempt at doing a little promotional thingy with the companion story using the card illustrations.

Hopefully we'll get back to a more consistent, focused release schedule now that that's all out of the way - I'm raring to finally get back to writing more after largely having only focused on replaying the game and re-balancing the gameplay for the past few months!

And as always thank you for reading and for supporting the project!

Comments

I'm very grateful for your continous development of the game, thanks for sharing this with us, hope the best for you!

safair


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