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Fun Facts & Behind the Scenes - CoG v0.5.x

Today, v0.5.0 is going out to the rest of the public, and so what better time to talk about the fun facts that I teased a few weeks ago?

Once again, this post contains spoilers for the new content, so if that matters to you, come back here later! If not, let's get started!

Whatshisface?

Because of the independent, parallel way the storylines happen in, you can meet certain characters before others, or find out their names sooner or later.

There are quite a few brief, unique lines in each scene depending on where you first met them.

In Vernon's case, he even tells you during MQ4 to stop by the camp to fight Borik again if you lost and haven't gotten revenge yet.

Darwin's details

Alternative storytelling

Borrowing a bit from the Dark Souls school of storytelling, there are hidden bits of story details in a few of the items and their descriptions.

Accents R Us

Out of the three farmers, I wrote only Bucky to have a consistent "country" accent (and by accent I mean the use of -in' instead of -ing). Originally I wanted to give it to all of them for that attractive, southern zing, but since the farm is near Plursdott, it wouldn't make sense for the farm right over to feature people with completely different accents, since I wrote Plursdott with a "neutral" accent to begin with.

So I instead gave the accent to Bucky and Franklin, since they're not from Plursdott, but instead came to Osman's farm from elsewhere.

"You came in, wanderin' into places you shouldn't have" - Bucky

Now, Franklin actually slips in and out of it every now and then. This is because unlike Bucky he has assimilated to the accent that the people around Plursdott use, so he only goes back to using it when he's particularly exasperated: notably when he yells at Bucky in the shed.

Tropes, Realism and half-assed Research

"You know know how they always knock people out in the movies by choking them, hitting a "pressure point" or "gassing them up" with somethin'? It's all bullshit of course." - Gordon

The little lecture Gordon gives you at the end of most MQ4 playthroughs is actually the result of the research I did while writing the entire farm encounter.

Here are a few more scrapped ideas regarding how MQ4 could have gone:

Little Game Designer's Corner

I've always found the draw options in the game lacking, during my own playthroughs I tend to mostly only use Indulgent stuffing, with a bit of Insatiable sometimes.

And so you might have noticed: Franklin's deck is mainly focuses on new draw cards, that being his signature card Planning Ahead, in addition to Meticulous Draw and Smart Start. I particularly find Meticulous draw satisfying to use, as it requires you fit the tetris blocks perfectly together, so to speak.

In fact, these new draw options were so much needed, that I decided to make "Meticulous Draw" and "Smart Start" both unlock after the farm encounter, regardless of if player actually fights Franklin or not. This means that even people who have lost to Bucky will have access to these cards, which may seem a little jarring as they sort of seem to appear out of nowhere.

As you may have noticed, these new Franklin cards are somewhat technical, requiring some playing around with numbers... but that also meant I had to work pretty hard to get the AI to know how to use them properly. Whether I succeeded in doing that... well, that remains to be seen.

And now a look behind the writing itself

The entire MQ4 farm scene is probably the longest sequence of a single dialogue in the game so far. Since there are so many branches that can happen in it, I ended up having to separate the script into not two, not three, not five, but seven entire script files.

There are quite a lot of obvious call-backs to the first ever storyline of the game (Tom and Vernon in the forest!), and of course I couldn't resist even blatantly pointing it out in-game with the line below:

"Reminds me of our first time." - Gordon

Now what are the actual similarities?

What makes MQ4 different from that though, is the fact that you get to see the complete aftermath of both victories or losses. Since I largely moved away from using the standard game over and started writing fully-fledged unique game-over scenes for each loss instead, there are 3 main ways MQ4 can end:

The first two variations are sort of grouped together, forming something of a "common" conclusion. With, of course, the third one intended to be either impossible, or incredibly hard to achieve.

Then there are also variations based on what you decide to do after your fight with Bucky, depending on if you won or lost. That adds 5 more variations: 2 for if you lost and another 3 for if you won.

On top of that, there are also small bits and pieces that change, so that even if you did lose to Bucky or Franklin, the game takes into account how far you managed to get with them, and ends up having them wear their new clothes or making small comments.

A little tease

There is a brief cameo by a new character at the end of MQ4: Gavin

We are now out of facts!

That's the end of this fun facts post. As always, thank you for reading and for supporting the project!

Fun Facts & Behind the Scenes - CoG v0.5.x Fun Facts & Behind the Scenes - CoG v0.5.x

Comments

Thanks for this update ! I would like to gain +1 "weight" after this event. But it was nice !

Eric G

This was a great update!

Hoggrim

I wish there were a card index so we could see all the cards currently in the game, maybe it could be used in the battle sim for maximum deck customization?

Gloomery

Glad to see more Gavin, I hope we get to see him get larger

CloakedZex

very happy to know we’ll be seeing more of gavin in the future! :D

AwfulUsername


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