XaiJu
lingrimm
lingrimm

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Visionaire studio - thoughts and plans

Hello, guys! Sorry for being silent the last 3 days, we were busy with some commission/real life stuff. 
Anyway, we have an interesting news for you!

We learned a lot since we finished our epic task and get the Greenlit on Steam. A lot of people came to play our demo, most of them was happy with everything we do, but a few told us that our game engine (Ren'Py) is (sadly) far from ideal. We must agree with them. Even if it's hard to accept, no matter how much we try we still can't do the impossible. Ren'Py was created for simple games that we can call the classy visual novels with primitive gameplay. In these games the player reads the text > looks on the sprites > reads more text > repeat > the end of the story. 

We, on the other hand, were searching for the hybrid of old-good-text RPG and point'n'click adventure. That means a lot of additional functions that we forced to work even on our poor engine, but it's still not enough and costs us a lot of time, money and tears, plus causes some bugs that can't be fixed normally.

You probably know where I'm going with this. We were trying to find the way out of the situation for a long time now, searching for alternatives, and it seems like we did it finally (no promises thought)!
The name of the engine we like is Visionaire studio. 

>>> https://www.visionaire-studio.net <<

It's a great solution for point-n-click projects. Deponia is just the one example from the long list of others. VS has everything we need - the easy way to set the scenes, to add animations and inventory, the normal and smooth parallax scrolling effect, etc, etc. But it's not that easy to take everything we have and move it to the new engine. So we are working on it right now!
We found a good people with skills who can provide some help with it, ordered a few script commissions and will post the updates here too. Stay tuned. ^3^

Visionaire studio - thoughts and plans

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